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Hi.
First, i’m a french user of XSI 7.0
I’m working on a simulation with two rigid bodies and a “ball & socket constrain”.
The problem : even if i move my object pivot (with checking “Transform-modify object pivot"), the centers of mass always places onto my objet’s COG… Is it normal ?
So, when i apply my constrain, it always places between the COG and not between pivots wich are modified…
And, for example, it’s not the case in Digital Tutors demo*, where “b&s” constrain is applied correctly between the two pivots points…
Someone can help me ??
* DT Soft Rigid Bodies 2, (bell start.scn file)
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