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Simple force on rigid body?
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  • Total Posts: 8
  • Joined: 04 June 2008 05:03 AM

With SI’s rigid body simulator, there seems to be no way to just create a simple force and apply it to a single object. My goal is pretty simple, I just want to push an object around using forces coming from a few directions. Imagine a rocket with a thrust where the thrust direction and magnitude is controlled by the mojoke joystick driver, and the craft flies around the scene bumping into things where everything reacts realistically.

I’ve been able to ‘hack’ this using slider constraints from the rocket to a passive rigid body where the passive object has a pose constraint to the dynamic object; this works - mostly - but it is tedious to set up and feels overly complicated for something I would prefer was just a simple “apply this force on this object at this location” type of interface. Is what I am looking for possible in SI, perhaps as a plugin?

Thanks



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