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Awesome, that’s sweet! [right]simulation emprunt immobilier[/right]
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Hi
Thanks for your information.........
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That’s a good idea. Great post.
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[FONT=Arial, Arial, Helvetica]This Smoke Simulation was based off of the paper Visual Simulation of Smoke by Fedkiw, Stam, and Jensen. The method I used is a very watered down version of the method used in the paper. I used a 2d grid instead of the 3d voxels and at this point have not accounted for any extra forces such as buoyancy and temperature of the smoke. Another difference is the rendering system used. While in their paper they used both photon maps and hardware based rendering I decided to go with a pixel based system using openGL’s standard point function since its implementation would be easier and the rendering portion was not the main objective of my project.[/FONT] [FONT=Arial, Arial, Helvetica] [/FONT]
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[quote=simulation11;22066][FONT=Arial, Arial, Helvetica]This Smoke Simulation was based off of the paper Visual Simulation of Smoke by Fedkiw, Stam, and Jensen. The method I used..[U].
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Do you have a link to your simulation?
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Thank you very much for all of your useful information.
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It’s quite an interesting topic. Your posts are very nice and useful. They help me to improve knowledge about this area. Many thanks for you.
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