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A different Modeling flow
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  • FreeMind
  • Posted: 08 June 2009 11:07 AM
  • Total Posts: 1
  • Joined: 2009-04-26 23:13:58

I am used to modeling like in Blender or anim8or in which i could make free edges or vertexes that didn’t have any faces. And if, for example, i delete one vertex from i triangle, that leaves me two lines instead of a bigger face.
Is there any way i could get this in to XSI?
I find it really unconfortable that i can only draw faces.

EDIT: Oops, sorry wrong place to post this, can you please move it?



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  • Total Posts: 11
  • Joined: 2007-07-30 17:26:18

AFAIK no . And this was probably a deliberate overlook on Softimage’s part because they wanted to avoid all the mess you can get when dealing with floating vertices/edges with no polys.

There was a time that XSI’s poly modeling tools were amongst the best you could get, but it looking more and more dated and limiting.



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