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I am used to modeling like in Blender or anim8or in which i could make free edges or vertexes that didn’t have any faces. And if, for example, i delete one vertex from i
triangle, that leaves me two lines instead of a bigger face.
Is there any way i could get this in to XSI?
I find it really unconfortable that i can only draw faces.
EDIT: Oops, sorry wrong place to post this, can you please move it?
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AFAIK no . And this was probably a deliberate overlook on Softimage’s part because they wanted to avoid all the mess you can get when dealing with floating vertices/edges with
no polys.
There was a time that XSI’s poly modeling tools were amongst the best you could get, but it looking more and more dated and limiting.
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