|
I’m working in a animated model for xna now when I create my animation this was so short so I decide extend with the Animation Mixer editor, I’ve copy all curve keys to a mixer then I clear the time line of all keys and then i extend the animation in the Mixer editor and then I make a Plot of all curves then I clear the middle keys that change to do not use all, if i’m goin to use the nulls keys then I make another plot for all nulls “that make as bones when i export to fbx” and when I’ve test the time in the xna the model have a nasty deform all mesh bended.
And I’ve imported the same model to softimage and this has a good animation just how I been imported
how i fix that?
|
|
|