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Several options pop into my mind.
i. You could put the material on a basic object like a cube, and export it as a model (.emdl). Then whenever you load that model into a scene, it’s material would be imported as well.
ii. You could save the material as a preset. Just select the material in the explorer, and open it’s properties window. At the top of the window there will be a small icon of a folder; you can use this to load and save presets.
iii. You could create a shader compound by selecting the nodes you want in the Render Tree, and using the Compounds menu to export/import. You can use this to export the entire material setup if you want, or break it into smaller components (I use the ogldraw/oglshade/ogltexture setup a lot, so I had that saved to an individual compound to make it quicker).
Author: Cryrid
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