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I am working on an XNA Game using the XSI Mod Tool 7.5. I have the latest updates.
I created my XNA game project in Visual Studio and connect to it in XSI.
I imported an OBJ object that came in as a single mesh with several clusters. All of the materials were none FX materials so I created new Phone.fx based materials and applied them to the clusters in place of the previous materials. That all worked fine.
I then use the XNA menu to create a skinned model. I have done this before, so understand where everything is supposed to go (I think). I moved my imported mesh into the XNA object at the right place.
I then did a diagnose from the XNA plugin menu and the model has NO errors at all.
I then went to publish the model. It goes through the process with the progress bars and then at the very end I get a big red strip at the bottom of the screen in the status area with the text [object error] in it. Nothing gets exported to the model folder I selected.
As a test I added a simple cube mesh. I create another skinned XNA model and put the cube mesh in where it should go. I apply one of the phone.fx materials I created above on the cube.
I then try to export the cube XNA model and it WORKS fine.
So the question I need answered is: How do I figure out what is wrong with the model that won’t allow it to export. As stated above I don’t get any diagnose errors, so that doesn’t help. All I get is the [object error] status message at the end of the process and no model output.
Help!
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