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I’m a little late to this discussion. I’ve been using Softimage as my main soft since 4.2, about 6 years ago, and Maya as my secondary 3D software since Maya 7, about 5 years ago.
I know much more of XSI than Maya, but I could say that I’m kinda average modeler in Maya, I mean not that bad.
When I want to do in Maya something I don’t know how, but could do it easily in XSI, I ask some co-workers that are “Maya only” users, and the usual answers are :
- You can’t do that. But you could do this, then this, and this, and that, and that again, and there you’ve got it. Great ten times more work.
- You can’t, but there is a mel/pymel/phyton script that does that. Fantastic!, but as usual, some user has to cover Alias, and now Autodesk, poor tool development.
So it’s kinda frustrating to work with Maya. I could do the same work in XSI twice as fast and not necessarily because I suck in Maya.
I haven’t find 10 reasons why a modeler would prefer Maya instead of Softimage. (I’m a modeler and sometimes animator so I don’t know anything about simulation or things like that) And to be honest, I don’t know why Maya still has so many users.
What I like about Maya and I can’t do in XSI:
- Viewer. I think is easier to get real time results without having to work in your shaders. Simple and fast for a preview with simple materials.
- Paint Effects. Although I almost never use it.
- The default weights you get with smooth skin are much better than XSI’s. The weight tools aren’t.
- Preserve UV (since 2009). Although I can do something very similar with Gator.
- Load different versions files very easily, you can’t do that in XSI (you need to export it as dotxsi or crosswalk). Although last time I tried to open a maya 2012 file with maya 2009 I couldn’t. I’m still working with maya 2009.
- A few interesting mel scripts, but that’s not a Maya feature and I could do something similar with XSI scripting too.
In XSI I could give you a lot of reasons why it is better than Maya, but I’ll give you two that I consider it very important for a modeler:
- In XSI you can take a weighted model, pose it, re-arrange their joints, delete points, add points, and everything without having to reset it to it’s bind pose, or re-skining (re-envelope) it, or using 3rd party tools, and without affecting it’s functions. Maya will just mess it up everything and the Non-Deform History sucks too.
- XSI’s Move Tool is much better and intuitive than Maya’s bad copy “Tweak Mode” (I think since maya 2009)
Tools does matter.
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