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Softimage PhysX Plugin
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  • Location: St. Paul, MN
  • Total Posts: 3
  • Joined: 12 November 2008 07:42 AM

Are there any plans in the works to update the Softimage PhysX Plugin to support the export of PhysX data to NxuStream XML format? Looks like the Max and Maya PhysX plugins already support this but not the Softimage plugin.

I am entertaining the idea of writing an exporter since pretty much everything that is needed is already there in the app. I’d rather not write one if there is already one in the works or if one already exists.

Any thoughts or insight would be appreciated.

Thanks,
Matt Summers



Replies: 1
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Hey Matt,

I dropped by to ask the same question. I was under the impression there was a PhysX XML export in XSI or PhysX dump, but haven’t found any info on it yet.

Randy Hearn

Author: Magnum164

Replied: 14 July 2009 12:03 PM  
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There are so many new features that have been included in PhysX, from cloth to fluids, to the XML output.

I would love to see this upgraded, I bet a lot of games companies might too :-)

Cheers
Terry



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  • dance
  • Posted: 16 July 2009 01:11 PM

Same here looked everywhere even within Softimage and found nothing.

It is no doubt an impressive integration of PhysX into Softimage just wished there was a way to export the data…

Matt good job on the dts exporter :)



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dance 16 July 2009 08:11 PM

Same here looked everywhere even within Softimage and found nothing.

It is no doubt an impressive integration of PhysX into Softimage just wished there was a way to export the data…

Matt good job on the dts exporter :)

Thanks Dance. Glad to hear the Softimage Torque exporter is working for you. Feel free to look me up if you have any problems or questions regarding it. Documentation for it is sucking up a lot of my spare time at the moment.

I am most likely going to write a PhysX XML exporter for Softimage, I just like to know if any other projects are in the works so I don’t duplicate any other efforts.

I have a convex hull plugin that I am working on as well which should work with both the DTS exporter and the PhysX exporter.



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  • dance
  • Posted: 17 July 2009 03:28 AM

Matt let me know when you start work on ill help you test it… My email is posted on my profile page on GG.



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BUMP!!

Just wanted to say that support for this is very much needed!

I notice in the XSI wiki it says you can do a XML core dump for physX but nowhere does it say how.



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  • dance
  • Posted: 21 July 2009 05:43 AM

Has anyone heard anything officially form Softimage?



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I haven’t gotten any responses other than the ones posted on this topic.



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Offical Response from Autodesk:

Hi James,

I’m afraid there is no existing exporter or plugin for getting PhysX data out of Softimage. I don’t know about the NVidia page, but that wiki page was written in 2005 and it was anticipating future developments that did not happen.
Crosswalk does not yet support the PhysX data. The workaround would be to write a pre-export script that converts all the physics data to custompsets and then export, the data should be in extras.
The best way to get the physics data out of Softimage would be to write a C++ plugin that uses CRigidBodyAccessor to get all the rigid body data and then write it out. CRigidBodyAccessor allows you to access to rigid body data; after that you have to write the file export part of the plugin.

Best regards,

xxxxxxxxx xxxxxx
Autodesk Support Team



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  • RandyV
  • Posted: 28 August 2009 04:45 AM

Exporter?  I’m looking for an importer or resident procedure - one that can import telemetry data into Softimage.  Physics to drape on a model.  Any ideas?



Replies: 0
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  • RandyV
  • Posted: 28 August 2009 04:46 AM

Exporter?  I’m looking for an importer or resident procedure - one that can import telemetry data into Softimage.  Physics to drape on a model.  Any ideas?



Replies: 0
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Hey guys!

I just spotted this thread - any news on the subject?

I would be very interested to know if someone (Matt?) writes a PhysX exporter.
In fact I would like to hear about any (existing or planned) ways/attempts to export any simulation related data.

I’m a bit surprised that -afaik- a simulation can only be plotted to an animation an not much else outside XSI.



Studio Edgeloop

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  • cathrine
  • Posted: 19 February 2010 10:15 PM

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As the news concerning SI2011 is out and an update to Nvidia PhysX is mentioned, one of the questions that remains unanswered is the following…

On the Nvidia PhysX website plug-ins for Max, Maya & Softimage are mentioned, of which the Softimage-plugin is to be included in Softimage 2011 “out of the box”. But in all the announcements concerning “Softimage 2011” only the Rigid Body functionality gets mentioned, while the aforementioned Nvidia page tells us:

The plug-ins support a wide range of features such as:
Rigid bodies
Constraint specification
Cloth
Fluids
Soft bodies
Force fields
Exporting

Are these “other” features also available in SI2011 or is it a “Rigid Bodies"-only update?

edit: this question has been more or less answered by “Chinny” in reply to a similar question by Matt Summers on the most recent “Planet Softimage"-blog.
“Chinny” wrote

The PhysX update includes new springs and dampers
It also allows for CUDA acceleration for Rigid Body Dynamics (normal and ICE)

Well, that means no “Cloth / Fluids / Soft Bodies / Exporting”, so basically a “Rigid Bodies"-only update I would say…

...should have know better than to ask a question on the Area…



The “other” Softimage community: si-community.com

Replies: 0