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Hey guys,
I was wondering if anyone has figured out how to get value out of the argument(s)passed from calling a c# command from xsi.
in xsi I call my custom c# plugin command (of which I added one “SingleObj” argument type), passing the “cone” object in my scene
myCommand “cone”
In the plugin’s Execute method, there is the in_ctxt object being passed. But I can’t figure out how to extract the “cone” object, and then get to the properties of the cone...like the [SIZE=2]"cone.kine.local.posx" property.
Any help would be fantastic.
Thanks,
S
[/SIZE]
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