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Exporting Scene to Custom File Format
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  • Total Posts: 101
  • Joined: 31 August 2010 07:17 AM

Dear all,

I start thinking about the way how to export the scene with desired elements into my own format.

To save a bit time, let me ask you for advice: Is it in capabilities of Softimage Scripting to export desired scene elements into the file structure of my own, or do I have to use C++ API to achieve that?

Am I able to get to any elements in the scene either with Scripting or C++ API? Besides speed, what are the limitations of both approachs (scripting vs. C++ API).

Thank you. Regards.



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In theory, you could do it all in scripting.
But C++ will give you much better performance.
The C++ API includes CGeometryAccessor, a special-purpose, optimized class for accessing geometry data and cluster properties.



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Hi Stephen,

thanks. I am skilled in C++, so I will better take a look at Softimage C++ SDK.

Regards.



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