The Area http://area.autodesk.com/forum/ The Area en Copyright 2013 2013-05-23T02:00:12+02:00 Need some career advice http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/need-some-career-advice/page-last/ http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/need-some-career-advice/page-last/#When:14:10:38Z Firstly, thanks for taking the time to read this. I am wanting to go into either game development or movie special effects (CGI and all that), but I was wondering, what sort of uni courses offer the best training in these fields, or any other courses outside of universities. Thanks for any advice, any help would be much appreciated. 2013-05-09T14:10:38+02:00 Normal Map - not showing in viewport http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/normal-map----not-showing-in-viewport/page-last/ http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/normal-map----not-showing-in-viewport/page-last/#When:06:58:22Z hey Guys I'm doing some viewport render for a gameart. Now my problem is normal map is not showing in viewport when I turn on realistic or hardware shading. what could be a problem. I'm using 3dsmax 2013, i'm new to this version, i usually use 2010 but I have some viewport problem in it when I upgraded to windows 8 so I upgraded to max 2013(trial version) Thanks 2013-04-04T06:58:22+02:00 Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/wall-worm-model-tools----making-it-easier-to-export-models-collision-models-and-lods-in-3ds/page-last/ http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/wall-worm-model-tools----making-it-easier-to-export-models-collision-models-and-lods-in-3ds/page-last/#When:13:53:40Z I've just released a new tool for automating many of the steps in creating a model for the Valve Source Game Engine inside 3ds Max. The tool is not in a final stage, but it is now where I think it can be released for use and input. [url=http://wallworm.com/projects/utilities/docs/]Wall Worm Model Tools Download[/url] What this tool does: 1) Makes QC (text files) required for compiling models. The QC parameters are controlled by the models/settings made in the 3ds UI. 2) Set collision models--and automatically apply the necessary smoothing groups 3) Auto-generate LOD models 4) Control LOD switch distances with visual tools 5) Export all models into SMD files along with the QC file I've only tested the tool in 3ds Max 2011 64-bit. Please share any feedback and bugs. [url=http://wallworm.com/projects/utilities/docs/]Wall Worm Model Tools Download[/url] 2013-03-31T13:53:40+02:00 Custom Export File Format? http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/custom-export-file-format/page-last/ http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/custom-export-file-format/page-last/#When:11:08:26Z Hi I was wondering if anyone had every created their own plugin that could export a model from Autodesk 3DS MAX,and or Maya? I would like to know how to because my development team has created a new scripting language and game engine created with the language and I want to be able to export the models and animations into the file format we created for them. If someone could show a scripting tutorial or something that I could use that would be great! ~Thomas Ray Last Touch Studios C.E.O & Founder Facebook:https://www.facebook.com/pages/Last-Touch-Studios/301019169976577 2013-03-29T11:08:26+02:00 Looking to Enter the Games Industry but... http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/looking-to-enter-the-games-industry-but/page-last/ http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/looking-to-enter-the-games-industry-but/page-last/#When:20:42:52Z ...I have no idea where to start. I should say that, specifically, I'm really interested in the art side of video games, especially when it comes to modeling and texturing characters. So here's a bit of my background story: After finishing up two successful years of community college, I had realized that I really liked the art that I saw in video games, and whether it was just raw sketches or creating full-on models to be used in-game, one way or another, I wanted a career in game art. So, a few months ago, I enrolled in a games based-3ds Max modeling vocational program (or so I thought) because it had a lower tuition cost than any other program I had seen, and seemed to be legitimate. However, in turned out that the "program" was really just an overpriced hobbyist's course (that might be a euphemism, even if I wanted to use what I "learned" there only for recreational purposes, it'd still probably be useless) and now I'm left with virtually no knowledge of 3ds Max, how to make models that export into games, or even how I would go about applying for a job in the industry (assuming I had the qualifications to do so). The fact that I've been out of a real school for eight months isn't helping either. I apologize if any of you were taken a back by this little sob story, but I thought it best to be honest and let you know where I'm comming from. So my question is: if I want to enter or get trained to work in the games industry as some kind of artist, where should I start? The cost of going back to school seems a bit beyond my reach, but are game-based degrees the only way to get the proper training to enter the field? Any help would be appreciated. 2013-03-19T20:42:52+02:00 Looking for 3D artists (student) for Microsoft's Imagine Cup & IEEE OC Game Contest http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/looking-for-3d-artists-student-for-microsofts-imagine-cup--ieee-oc-game-contest/page-last/ http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/looking-for-3d-artists-student-for-microsofts-imagine-cup--ieee-oc-game-contest/page-last/#When:02:38:18Z We are a team of student programmers and artists who are looking for other interested individuals who would like to join us in creating a MMO prototype for several up-coming contests. We are all local to Orange County, CA, USA (Santa Ana College and Chapman University), and for one of the contests we are required to restrict our membership to either the Orange County area or the surrounding areas, for example southern LA county adjacent to Orange County. We are hoping to enter Microsoft’s Imagine Cup Game contest for 2013 (two different deadlines for two different selection points, 3/24/13 and 4/14/13). We are also fielding our entry into the IEEE Game Contest for Orange County but while we know the judging will take place 4/27/13, we do not yet know when submission is due, though I would guess probably beginning or middle of April. Although Microsoft's Imagine Cup has a cap on total number of team members what can officially represent the team at least in terms of representation at the US Local and then International finals, the IEEE contest has no such limit. Furthermore, we intend, if successful in developing our prototype, to launch a Kickstarter campaign in order to actually launch the MMO. Thus, we are open to additional members joining, keeping in mind, that only a subset of the total contributing members will actually represent the team if selected for Rounds 2 and 3 of the Microsoft Imagine Cup (Gaming). However, all prize monies and other tangible rewards excluding travel support for the US and International Finals, will be distributed within the team for the benefit of the entire project (keeping in mind our goal to launch a successful Kickstarter campaign). As mentioned, there is no member limit for the IEEE Orange County Game Contest, nor would a limit apply to development efforts should we have a successful Kickstarter campaign. Not only is this a great opportunity to be involved in the entry for two up-coming and significant contests, but this is also an awesome opportunity to build your portfolio in terms of concept art, 3d art, or game programming, furthermore depending on the outcome of our Kickstarter plans, this could also be a tremendous chance to be a core member of an up and coming MMO that could potentially be a strong revenue generator. Again we are looking for STUDENT Artists (or individuals who are recently graduated as we are allowed a certain percentage of non-students for the IEEE Game contest) and to assist in the production of the MMO prototype (an incidentally programmers as well, should you know any that might be interested). We are all currently local to Orange County so would prefer other Orange County residents for the sake of the Microsoft contest, also, as stated only Orange County residents/students are eligible for the IEEE Game Contest (or those from surrounding areas), thus most likely non-Orange County residents will be automatically disqualified. However, if you are strongly interested and live outside of Orange County, please contact me and I will research further to determine the possibility. For artists we need 3d character modelers (3ds Max), 3d character texture artists (Mudbox, 3ds Max, etc), and animators (3ds Max), we also need strong illustrators for the creation of concept art, We actually already have people who are fulfilling these roles, however because we are attempting an MMO prototype, the sheer volume of models, textures, and animation is truly staggering so the more the merrier. Again - student artists or those who have recently graduated or so (this will be entirely volunteer). Incidentally, regarding programmers, we are working in UDK, thus you would need to be familiar with programming in and for UDK. I am actually leading the artists, not the programmers, and thus if you are a programmer who is interested in joining us, or know a programmer who might be interested in joining us, I would actually connect you with our lead programmer. Again - students or recent grads or similar. Thanks and sincere regards, Daniel Kauwe EDIT: to avoid major confusion regarding the purpose and composition of these contests, THESE ARE STUDENT CONTESTS PRIMARILY FOR STUDENTS. thus we are really only looking for other students, and thus we are not compensating and that is not how student contests work. i mentioned the Kickstarter campaign as an added dimension, essentially pointing out that we have plans, should the game prototype work out well, to attempt a Kickstarter campaign. this is not unreasonable as one of the finalists for the IEEE Game Contest last year did exactly that and raised over 20k. 2013-01-27T02:38:18+02:00 UI problems with Tera online http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/ui-problems-with-tera-online/page-last/ http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/ui-problems-with-tera-online/page-last/#When:18:24:52Z Hi everyone ! I came here because the EME forums won't help me so I was reading about which technology was used in tera online and the UI in tera is handled by Autodesk® Scaleform® , ok the problem is this one when Tera was in the closed betas was perfet amost 0 lag but when EME do the open beta and change the UI I don't know what they did it but my pc won't handled , of my 60-40 fps(full graphics) goes down to 15-30 fps but when I hide the UI my fps go to normal 60-40 then I realized it was because of the UI and wasn't the game and I also saw that when I used the UI only works my CPU and not working my GPU ,now when hiding the UI does work, and also works my GPU to full;then I need to know if I can do something or maybe someone can give me something to say to EME to repair this problem. My PC stats CPU Amd Phenom II x6 black edition 1090T Mainboard MSI NF750-G55 GPU Nvidia Geforce GTX 560 2 gb Ram 16 gb corsair 2013-01-14T18:24:52+02:00 NeoAxis Game Engine http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/neoaxis-game-engine/page-last/ http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/neoaxis-game-engine/page-last/#When:00:23:31Z I see that most discussions that take place here are related to Unity. I'm producing a game called Robolegs in an engine called NeoAxis. Now my questions is, does anyone have much experience rigging and animating models to work in NeoAxis? If anyone could supply some tips it would be greatly appreciated. (I'm using 3ds Max) Thanks, Landman 2012-12-25T00:23:31+02:00 next gen rig development posibilities http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/next-gen-rig-development-posibilities/page-last/ http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/next-gen-rig-development-posibilities/page-last/#When:09:23:45Z Hi peeps. I've been in the industry for about 8 years now and have worked across a few generation updates. I wanted to get peoples opinions of where people think rigging will head when we hit the next generation (PS4 etc). Currently I'm developing motion capture setups with an eye towards the service industry and a broad range of clients. For me I found quite a limitation in the last generation of hardware, particularly the fact that they seemed quite uncomfortable at handling blendshape data very well. I always found that I would be forced to use joint deformation due to engine/memory limitations. Do any of you guys have an actual insight in to the future of skin deformation/rigging developments? Please remember that not everyone has the budget or development time of LA Noir ;) Jok 2012-12-03T09:23:45+02:00 game developing (maya, unity)! need some advices, please http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/game-developing-maya-unity-need-some-advices-please/page-last/ http://area.autodesk.com/forum/game-developer-zone/general-game-development-forum/game-developing-maya-unity-need-some-advices-please/page-last/#When:02:59:49Z hallo, the idea is to develope my own game using maya and unity. i'm trying to study all the stuff i need to get things started but there is a main problem: there are too many tutorials, too many books, too much of anything :D the thing is i would like to have a good study plan and stick to it from A to Z. for the moment i'm playing safe doing 2 tutorials : "introduction to maya" and "introduction to unity"; these guys are pretty tough and gonna take me something like 120 hours. here comes why i came here and ask for your help guys. i need someone to point me on the right direction by telling me what to study when the time comes. i tell you that my project is gonna be a rpg/dungeon style game, so it's gonna involve humam characters as well. the main question is then... what's next when i'm done with my introduction to maya tutorial? thanks for your time. 2012-11-02T02:59:49+02:00