Don’t think so, but you use native code to initialize the Scaleform player and load your .swf files. Then, it’s easy to communicate between the ActionScript code and the native code of your application.
I’m somewhat fuzzy on what is being asked here, so I’d like to re-phrase and ask again if you don’t mind. I’m building a pure Actionscript game- are we able to use the Camera, Camera Roll, Gyroscope, Game Center, Accelerometer, etc. with pure Actionscript code, or must we figure out some ObjectiveC code to make them talk together?
Currently, Scaleform only supports some basic device events like sleep, wake, and orientation change, and we have built in Game Center integration. But we do not currently read accelerometer events, camera, or gyroscope events. We could build extensions for those though, or you, the customer could do so in native code.
At present, my best answer to this issue would be for those of you who are interested in Scaleform building these extensions in would be to let us know about it on UserVoice here: