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Same issue. I am not compiling for android though. Won’t compile for PC. Tried installing direct x and no luck.
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Please rename libgfxunity3d.dll to gfxunity3d.dll as work-around
In deploy to Android, Please rename libgfxunity3d.so to gfxunity3d.so as work-around
For the moderators,
please re-look into the lib and missing lib prefix in Unity3d. This is a known issue. :(
The problem occurs in Unity4xx and not in Unity3xx.
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Is there a way to try catch this or maybe some way to detect if they don’t have it installed before the required things get called?
I’d like to give the user a message box that informs them they need to install the DirectX runtime and then direct them to the page and close the game...but to do this I’ll need some way to detect this problem first.
We don’t have an installer or patcher created yet, we just distribute the game in a zip file (early stages).
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