Next Generation Digital Entertainment Creation Software
Create the future with Autodesk 3ds Max 2011 and Autodesk Maya 2011 software.
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Now available: Exciting news about the 2011 versions of some of Autodesk’s Digital Entertainment Creation tools.

Virtual GDC Mar 9 -13

GDC 2010 is over but there’s still lots to see here on AREA. If you missed any of the content streamed live during the show, be sure to check out the “on-demand” material below. We’ve recorded 2011 product demos, presentations from our extremely talented and valued guests, and lots more content from the show. We hope you enjoy the material as much as we have enjoyed bringing it to you. If you haven’t yet downloaded the free MasterClasses, please help yourself.

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Virtual GDC 2010 Press Room

Welcome to Autodesk’s Virtual GDC Press Room. Here you can access all of the resources available to journalists attending the conference.

  
Lean and Mean Character Rigging in Maya

Presenter: Sylvain Côté, A2M

This MasterClass will show you how to create your very own ‘lean and mean’ character limb setup. We will cover FK/IK switch (no blending), multi way constraints without cycles in Maya, and making an IK Handle’s controller to follow your character’s limb joints chain in FK mode without having multiple hierarchies in Maya. This will help you create a solid base for advanced rigging.



Practical Applications of Maya Python in Game Production

Co-presenters: Adam Mechtley & Ryan Trowbridge

Since the formal introduction of Python into Maya, it has been rapidly gaining ground as the scripting language of choice among technical artists and tools developers. Its host of built-in features and its support for programming with the Maya API allow Python developers to interact with Maya in many exciting ways. In this MasterClass, Adam and Ryan discuss different scenarios that may appear during production and for which Python is ideally suited to provide a quick and flexible solution. Using two example projects, Adam and Ryan will demonstrate practical applications of threading as well as Maya plug-in development.

  

Exclusive recorded content will be posted during and shortly after the close of the show.

GDC Show Reel 2010

See some of the best games related content from around the world created using Autodesk Media and Entertainment software.

Planet 51

Autodesk® 3ds Max® and Autodesk® Maya® in “Planet 51”

Artificial Mind & Movement

Artificial Mind & Movement (A2M): Autodesk® Maya®, Autodesk® MotionBuilder® & Autodesk® Kynapse® in Game Development

Insomniac Games: Resistance 2

Insomniac Games: Resistance 2 - Autodesk® Maya®, Autodesk® MotionBuilder®

GDC 2010 Education Summit

Linda Sellheim of Autodesk demonstrates “Maya for Games” Interactive Curriculum with Bob Donatucci and Jonathan Tucci from Double Helix...

 
GDC 2010: Session 1 - Massive Parallelism in Pathfinding

Pierre Pontevia talks about Massive Parallism in AI: Throughput vs. Realtime.

A Day In The Life: Creating The Beatles: Rock Band

Take a trip with the creative leads of The Beatles: Rock Band as they describe their magical mystery tour through their art production process.

Artificial Mind & Movement WET: Our first venture into the mature realm

Over the years, Artificial Mind & Movement has built a reputation around family titles. WET was our first attempt at breaching the gap towards more mature titles.

3ds max Creation Suite Workflow

In this demo see many of the new software features and workflows included in the 3ds Max 2011 Entertainment Creation Suite. Also highlighted is the FBX workflow now available that allows games artists to export models and Human IK rigs to the Unreal engine.

Artificial Mind & Movement WET: Our first venture into the mature realm

Over the years, Artificial Mind & Movement has built a reputation around family titles. WET was our first attempt at breaching the gap towards more mature titles.

GDC 2010 - Day1: Mudbox Presentation

Sample the major improvements to Mudbox with the 2011 version including Vector displacement and posing tools.

GDC 2010 - Day1: Ready at Dawn Studios Presentation

Learn about the workflow Ready at Dawn Studios follows using Maya as the editor for their engine.

GDC 2010 - Day2: Adam Mechtley Presentation

Learn methods to optimize your Maya game data for Iphone games using the Unity Engine.

GDC 2010 - Day2: Bioware Presentation

Bioware gives some insight into the technical and artistic process and their use of 3ds Max on Dragon Age: Origins

GDC 2010 - Day2: Maya Presentation

Get a first look at some of the new features of Maya 2011 including the New UI, Viewport renderer and rigging/skinning workflows.

GDC 2010 - Day2: Naughty Dog Presentation

See how Naughty Dog used Maya and Mudbox to Create Uncharted 2: Among Thieves

GDC 2010 - Day2: Softimage Presentation

Check out Softimage 2011’ new face Robot and ICE features

GDC 2010 - Day3: 3ds Max Presentation

Here is a quick peak at just a few of 3ds max 2011 new features including, viewport canvas, modeling tools and Character Animation Toolkit.

GDC 2010 - Day3: Maya Entertainment Creation Suite Presentation

In this demo see many of the new software features and workflows included in the Maya 2011 Entertainment Creation Suite. Also highlighted is the FBX workflow now available that allows games artists to export models and Human IK rigs to the Unreal engine.

Fundi 3D’s Carl Callewaer

Fundi 3D’s Carl Callewaert demonstrates working with Autodesk & Unity to develop iPhone games with students, showcasing the new game “Attila,” now available on the App Store

Sony Online Entertainment (SOE) & Mass Animation: DC Universe Online/Mass Animation

In this Video see how Mass Animation orchestrated the creation of videos and animations for DC Universe Online through thousands of artists around the world using Autodesk Maya.

   
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