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Exclusive recorded content will be posted during and shortly after the close of the show.
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GDC Show Reel 2010
See some of the best games related content from around the world created using Autodesk Media and Entertainment software.
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Planet 51
Autodesk® 3ds Max® and Autodesk® Maya® in “Planet 51”
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Artificial Mind & Movement
Artificial Mind & Movement (A2M): Autodesk® Maya®, Autodesk® MotionBuilder® & Autodesk® Kynapse® in Game Development
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Insomniac Games: Resistance 2
Insomniac Games: Resistance 2 - Autodesk® Maya®, Autodesk® MotionBuilder®
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GDC 2010 Education Summit
Linda Sellheim of Autodesk demonstrates “Maya for Games” Interactive Curriculum with Bob Donatucci and Jonathan Tucci from Double Helix...
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GDC 2010: Session 1 - Massive Parallelism in Pathfinding
Pierre Pontevia talks about Massive Parallism in AI: Throughput vs. Realtime.
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A Day In The Life: Creating The Beatles: Rock Band
Take a trip with the creative leads of The Beatles: Rock Band as they describe their magical mystery tour through their art production process.
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Artificial Mind & Movement WET: Our first venture into the mature realm
Over the years, Artificial Mind & Movement has built a reputation around family titles. WET was our first attempt at breaching the gap towards more mature titles.
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3ds max Creation Suite Workflow
In this demo see many of the new software features and workflows included in the 3ds Max 2011 Entertainment Creation Suite. Also highlighted is the FBX workflow now
available that allows games artists to export models and Human IK rigs to the Unreal engine.
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Artificial Mind & Movement WET: Our first venture into the mature realm
Over the years, Artificial Mind & Movement has built a reputation around family titles. WET was our first attempt at breaching the gap towards more mature titles.
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GDC 2010 - Day1: Mudbox Presentation
Sample the major improvements to Mudbox with the 2011 version including Vector displacement and posing tools.
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GDC 2010 - Day1: Ready at Dawn Studios Presentation
Learn about the workflow Ready at Dawn Studios follows using Maya as the editor for their engine.
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GDC 2010 - Day2: Adam Mechtley Presentation
Learn methods to optimize your Maya game data for Iphone games using the Unity Engine.
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GDC 2010 - Day2: Bioware Presentation
Bioware gives some insight into the technical and artistic process and their use of 3ds Max on Dragon Age: Origins
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GDC 2010 - Day2: Maya Presentation
Get a first look at some of the new features of Maya 2011 including the New UI, Viewport renderer and rigging/skinning workflows.
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GDC 2010 - Day2: Naughty Dog Presentation
See how Naughty Dog used Maya and Mudbox to Create Uncharted 2: Among Thieves
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GDC 2010 - Day2: Softimage Presentation
Check out Softimage 2011’ new face Robot and ICE features
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GDC 2010 - Day3: 3ds Max Presentation
Here is a quick peak at just a few of 3ds max 2011 new features including, viewport canvas, modeling tools and Character Animation Toolkit.
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GDC 2010 - Day3: Maya Entertainment Creation Suite Presentation
In this demo see many of the new software features and workflows included in the Maya 2011 Entertainment Creation Suite. Also highlighted is the FBX workflow now available
that allows games artists to export models and Human IK rigs to the Unreal engine.
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Fundi 3D’s Carl Callewaer
Fundi 3D’s Carl Callewaert demonstrates working with Autodesk & Unity to develop iPhone games with students, showcasing the new game “Attila,” now available on the App
Store
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Sony Online Entertainment (SOE) & Mass Animation: DC Universe Online/Mass Animation
In this Video see how Mass Animation orchestrated the creation of videos and animations for DC Universe Online through thousands of artists around the world using Autodesk
Maya.
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