Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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Guest Presentations

virtual booth
EA Danger Close Games: Medal of Honor
Autodesk middleware and content creation tools were used heavily in the creation of Medal of Honor and in this presentation Henrik Halen specifically looks in detail at how they used Beast to achieve the incredible visual quality of the game.
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  virtual booth
Subatomic Studios (3ds Max and their workflow)
Jamie Gotch takes some time to talk about the unique issues of casual and mobile games titles while demonstrating the strengths of using 3ds max to develop content in 3d even when the target game is 2D.
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virtual booth
Unity Game Engine
In this video Unity engineers demonstrate how Autodesk Beast Middleware can be used in the Unity game engine.
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  virtual booth
Eidos-Montreal: Deus Ex: Human Revolution
In this presentation Learn about Deus Ex Human Revolution and the unique Autodesk tool pipeline Eidos Montreal employed to take on this massive project.
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virtual booth
Harmonix Music Systems: Rock Band 3 (Autodesk® 3ds Max® & Autodesk® MotionBuilder®)
The Creators of the Rock Band series use 3ds Max and MotionBuilder extensively in the development of their games. In this presentation Mat Gilpin demonstrates how they used 3ds Max to prototype the character design system in the Rock Band 3.
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  virtual booth
Florida Interactive Entertainment Academy at University of Central Florida (Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Beast®)
AJ Jeromin and Nikki Smith Stopped by to show the audience the fantastic work of FIEA students and explain how the schools program develops such talented students. AJ also uses the Microsoft Kinect to control Maya for the presentation which is worth taking a look all by itself.
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