Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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Interviews From the Show Floor

Marc Petit, Sr VP, Media & Entertainment
Marc Petit, Sr VP, Media & Entertainment
Autodesk's Sr VP Marc Petit shares his enthusiasm for the latest technology and announcements from Autodesk at GDC.
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  Project Skyline
Project Skyline
Thanks to Autodesk's Mathieu Mazerolle, Bill Ennis gets acquainted with a very promising live content authoring workflow called "Project Skyline". This future technology could give animators unprecedented access to the game engine.
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Time to rock with Harmonix Music Systems
Time to rock with Harmonix Music Systems
Bill Ennis chats with Ryan Lesser and Matt Gilpin from Harmonix Music Systems - the folks behind the Rock Band (TM) franchise - about their production pipeline, the success and future of the music games in the industry.
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  Casual Gaming at Subatomic Studios
Casual Gaming at Subatomic Studios
Subatomic Studios' Co-Founder and CTO Jamie Gotch shares some thoughts on the casual gaming space and explains why they love using a 3D tool such as 3ds Max in the design of their mobile games.
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Ubisoft's Michael Jackson The Experience
Ubisoft's Michael Jackson The Experience
Viken Majoulian, Technical Art Director at Ubisoft, talks about the "Michael Jackson The Experience" game development. Ubisoft was able to take the dance game genre to a new level by delivering a "Thriller" of a game integrating the Microsoft Kinect.
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  Scaleform joins Autodesk
Scaleform joins Autodesk
Bill Ennis is joined by Autodesk's Marc Stevens and Scaleform's Brendan Iribe to discuss the recent acquisition of Scaleform by Autodesk. We learn about the motivations behind this acquisition, the benefits to be seen and of course the impressive Scaleform GFx 4.0 product release.
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Time to rock with Harmonix Music Systems
Florida Interactive Entertainment Academy
A faculty member and a recent graduate of the Florida Interactive Entertainment Academy talk to Bill Ennis about the masters program at FIEA, and how the program helps prepare the students for careers in the games industry. With the Autodesk tools the students have at their disposal, the completion of the program opens up a few doors when comes the time to look for that first job in the business!
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  Casual Gaming at Subatomic Studios
HumanIK, Kynapse and Beast 2012 Release Highlights
Autodesk's Eric Plante unveils some of the exciting new features that are part of HumanIK, Kynapse and Beast 2012 releases. Hint: HumanIK goes mobile!
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