Jeremy Ernst has been a character rigger and technical animator since his graduation from Digipen Institute of Technology in 2006. Since then, he has been fortunate enough to work on amazing titles such as "Condemned 2: Bloodshot", "Gears of War 2", "Shadow Complex" and "Gears of War 3". He excels at making tools for animation and rigging and continues to widen his education by keeping up to date with the latest relevant technologies.
Project - Gears of War 3
Maya, Max, FBX, Mobu, Scaleform
Gears of War 3 & Autodesk® Maya® Tips and Tricks