Marijn GiesbertzMarijn Giesbertz

Marijn Giesbertz has been using Autodesk products for over 15 years. His career began with several years work in post production on TV commercials. Videogames have always been of great interest to him and with gaming consoles getting increasingly more powerful over the years, he decided to make the move into the world of real-time rendering.

Project - Killzone 3

Product

Maya

Session

Behind the Killzone 3 cinematic