​Paulus Bannink​Paulus Bannink

Paulus Bannink started his career as a 3D Artist in the post production industry working with Alias PowerAnimator, in 2004 he joined Guerrilla Games to work on the game “Shellshock – Nam 64”. Here he’s worked as the Lead Technical Artist for the Killzone franchise since 2007.

Project - Killzone 3

Product

Maya

Session

Behind the Killzone 3 cinematic