Autodesk 3ds Max
Join us March 7-9 at the Game Developers Conference (GDC) 2012 in San Francisco or for the Virtual Event on AREA. See the latest in Autodesk Gameware and Digital Entertainment Creation (DEC) solutions. Get inspired by the latest work and insight of leading industry visionaries.
GDC 2012 is now over… but there’s still lots to see here on AREA. If you missed any of the content streamed live during the show, be sure to check out the “on-demand” material below. We will be adding more content over the next few days.
From Plygons to Pixels: Leveraging the Power of Autodesk 3ds Max to Create Optimized 2-D Content for Mobile Games
Digital Agency River discusses how in-game activities and UI/UX should connect to the outdide world.
Mobile goes 3D - Paul Farley of Tag Games descrives how to create great 3D visuals for mobile and small screen devices
The following presentations will be happening in Room 2012 - West Hall, all conference attendees are welcome
Welcome to Autodesk’s Virtual GDC Press Room. Here you can access all of the resources available to journalists attending the conference.
ACCESS PRESS ROOM
AUTODESK THANKS ITS STRATEGIC PARTNERS. BE SURE TO CHECK OUT THE GREAT CONTENT THEY HAVE MADE AVAILABLE
JUST CLICK ON THE LOGOS FOR EACH PARTNER.