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See how Autodesk solutions for film and television enable artists to constantly push the limits of creativity, productivity, and quality.

Watch customer presentations and product demonstrations of the latest releases of Autodesk® Flame® Premium, Autodesk® Smoke®, and Autodesk® Entertainment Creation Suites.

AREA TV

Motion Graphics in Smoke
Pants' use of 3D objects in Smoke
Color management and color workflows in Flame Premium

Come back every day to watch the latest Autodesk product presentations at IBC 2013. We will keep adding them as during the show.


Push the limits; Flame Premium 2014 workflow


Autodesk Smoke with Ken LaRue


Story-driven finishing: Flame Premium 2014 editing


Fuel your passion: Flame Premium 2014 new creative capabilities


Maya® Entertainment Creation Suite
3ds Max® Entertainment Creation Suite

Pre-recorded Demos


Advanced Visual Effects in Smoke 2013 Extension 1
3D Compositing in Smoke 2013 Extension 1 (Part 1)
3D Compositing in Smoke 2013 Extension 1 (Part 2)
ConnectFX in Smoke 2013 Extension 1
Timeline Effects in Smoke 2013 Extension 1
Introduction to Effects in Smoke 2013 Extension 1
Smoke 2013 Extension 1 Editorial Workflow

Managing Media in Smoke 2013 Extension 1

Come back every day to watch interviews with our IBC 2013 guests. We will keep adding them as during the show.


Autodesk and NVIDIA: NVIDIA talks on enabling creativity with new Quadro K6000 graphics card and GRID technology


Autodesk and HP Workstations: Strategic partner HP talks about their latest offerings


Autodesk and AJA: Building tools to help power creative expression


Julik Tarkhanov, VFX artist, HecticElectric


Jon Hollis, Flame Artist / Director, Raised by Wolves & Nice Shirt Films


Smoke Essentials with Alexis Van Hurkman


​Autodesk Flame Award Event


Come back every day to watch feature stories from IBC 2013. We will keep adding them as during the show.


Cedric Lejeune, Workflowers talks about Flame Premium online training


Sam Edwards of Popular Optical Effects


Autodesk Smoke goes to the movies!


HecticElectric's ​Julik Tarkhanov talks about Flame 2014


John Montgomery at the Flame Award Event


Jon Hollis of Raised by Wolves & Nice Shirt Films


Product Designers on What's New in Flame Premium 2014


Vico Sharabani of The Artery VFX, Winner of the Flame Award




Guest Presenters

Alexis Van Hurkman
Julik Tarkhanov
Jon Hollis

The Autodesk® Flame® Award

Come celebrate the achievements of Flame artists who push the limits of visual effects creation! We will be honoring all the amazing Flame Award nominees and presenting the Flame Award at the Autodesk booth.


Congratulations Vico Sharabani


Flame Award Recipient, 2013
Flame Artist & Right-Brain of The Artery VFX
Flame Artist Since: 1995

Flame Award


Thank you to our partner


Partner AJA


Check out the Flame Award site to see the amazing work of the Flame artists nominated for the Flame Award!

 

Flame 2014


 

Press

Welcome to Autodesk's Virtual Press Room pre-show page. During the event, you will be able access all of the resources available to journalists attending the conference. Access Press Room


 

Partners

Autodesk thanks its strategic partners. Be sure to check out the great content they have made available. Just click on the logos of each partner.

Peter Muyzers
Short Bio

Visual Effects Supervisor & Partner at Image Engine presenting Elysium

Peter Muyzers drives the development of creative and technical achievement at Image Engine. Muyzers began his career as a 3D artist working in television commercials and identifications in 1995, with experience also including large format Motion Ride and IMAX 2D and Stereoscopic films.

He has since worked at The Moving Picture Company, UK as Computer Graphics Supervisor where he played a key part in building the visual effects pipeline for the MPC film division. His credits from this time encompass a variety of high profile feature films including Tim Burton's Corpse Bride, the first three Harry Potter films and Wallace and Gromit: The Curse of the Were-Rabbit.

Since joining Image Engine in 2006, Muyzers has led the development of Image Engine's robust film visual effects pipeline and assembled its highly regarded visual effects R&D department. This technical and creative development has been instrumental to the success of District 9 and The Twilight Saga: Eclipse, where Muyzers also played a key role as Digital Production Supervisor. For his work on District 9, Muyzers was honored with nominations for the Academy Award®, the BAFTA, and the Visual Effects Society Award. Most recently, Peter has re-teamed with Director Neill Blomkamp for his upcoming film, Elysium (Sony Pictures Entertainment, 2013) as the production's overall Visual Effects Supervisor.

Elysium

Bill Polson
Short Bio

He is responsible for Pixar's relationships with the graphics community, including software vendors and other studios. He is active in promoting industry standards and in guiding various software vendors' roadmaps. He is also active in SIGGRAPH, and serves as a Director on both the 2010 and 2011 committees, and is the founder of the new program SIGGRAPH Dailies!

Bill has had numerous roles in 14 years at Pixar, including :

- Three years as Director of Pipeline and Lead of Production Engineering, responsible for the overall strategic plan for for the filmmaking pipeline.

- Six years as Supervising Technical Director of Short Films. In this role he was responsible for the technical plan for all short films, and directly supervised all technical work, including modeling and shading for both sets and characters, cinematography, special effects, lighting, rendering, and compositing. Bill supervised this work on seven short films -- including the Oscar nominees Mike's New Car, Boundin, One Man Band, and Lifted -- as well as more than a dozen commercials, Disney theme park rides, and other short subjects.

- Two years as Supervising TD for Pixar University, where he developed curriculum and trained newly hired Pixar TDs. Over a two year period more than 100 TDs went through Bill's 10 week, full time, hands-on class.

Bill joined Pixar in 1996. He worked on A Bug's Life (effects, shading, lighting), For The Birds (character rigging), and Toy Story 2 (effects) before moving on to various leadership roles. Prior to joining Pixar, Bill worked as an independent software engineer in the graphics industry.

Bill has a BS in Applied Physics from Caltech, and continues to do independent research into the dusty corners of Classical Physics. He tries to keep up with his daughters in swimming, skiing, soccer, and guitar, with less success each year.

Habib Zargarpour
Short Bio
Creative Director, Microsoft Core Pub. at Microsoft Studios

Habib is a Creative Director at Microsoft Studios since 2010. He has over 12 years of experience in visual effects for film and 10 years in the games industry. Nominated for two Academy Awards and winner of two BAFTAs in Visual Effects for his work on Twister and The Perfect Storm while at Industrial Light & Magic (ILM), his other film projects include 2 Star Trek films, Spawn, Star Wars Episode I, The Bourne Identity, and Signs.

Habib served as a Senior Art Director at Electronic Arts (EA) from 2002 – 2009 where he worked on Need for Speed Underground, 007 Bond Everything or Nothing, and Need for Speed Most Wanted which received a Visual Effects Society (VES) Award in 2006. Zargarpour combines his film and game experience to develop transmedia projects and discover new ways of storytelling using film and game technologies. He is an active member of AMPAS, BAFTA, and a founding member of the Visual Effects Society and the 5D-Conference. Habib's passion is combining his experience in film and games on transmedia projects and cross-pollinate both industries with best practices of each.

Jeremy Hunt
Short Bio
Owner of Screaming Death Monkey Special FX
Jeremy Hunt is an Emmy nominated visual effects artist and sometimes director with credits spanning 17 years. Jeremy is probably best known as the co-creator of "405," widely credited as the internet's first viral video. He is also the Director and Special Effects Lead for fIX IT IN POST.
Vico Sharabani
Short Bio
Formerly a partner at rhinofx for 12 years, Vico's portfolio includes commercials for Fortune 500 companies such as Nike, Mercedes, and AT&T, music-videos for Coldplay/Rihanna, KanYe West, and work for Sex & The City to name a few projects. Autodesk describes Vico as 'legendary' for his Flame work. Servicing the advertising and entertainment industries for over 23 years, Vico is involved in the project management across Creative, Production, and Technical endeavors. He is also involved with the TEDcommunity 'Ads Worth Spreading' and TEDxEast.
Christopher Evans
Short Bio

Art Technical Director at Crytek presenting Ryse: Son of Rome on Xbox One.

Christopher Evans is the Art Technical Director at Crytek's Frankfurt studio, where he is responsible for art and animation technology and pipeline. Chris's passion for characters and rigging led him to the position of Lead Technical Artist on Crysis and later to Industrial Light + Magic, where he was a Creature Technical Director on multiple films including James Cameron's Avatar. Rejoining Crytek, he has focused on pushing the limits of real-time technology, most recently on the upcoming Xbox One title Ryse.
                                                     

 

 

Jon Hollis
Short Bio
Flame Artist / Director

After studying as a musician, Jon began his career as a tape op at London post facility SVC. His creative & technical talents were spotted early, and his rise though the ranks of the emerging digital editing and post-production scene was meteoric.

Jon was poached to be head of online editing at The Mill, quickly joining the board as a director. His pioneering work with digital editing earned him a host of Best Editor awards for work such as Nike Jordan and Nike Berkley. Memorable campaigns for Levis Swimmer, Volvo Twister, Orange and Dunlop The Unexpected, kept the level at ground breaking and award winning.

In 1995 Jon started experimenting with one of the first Avid systems in Europe and saw the potential of the software clip based solution. When first seeing the emergent Flame system in a back room in Soho he quickly spotted the potential of the new system, realizing it would require a new kind of set-up to capitalise on an exciting new way of working. He left The Mill, putting his faith in this new system, to co-found the hugely successful Smoke and Mirrors - the worlds first Flame only facility. "The Intention was to concentrate on the quality of the image and to be fully immersed in the world of non-linear creative workflows. I met with some like minded people and we went for it."

In the first 12 months of Smoke and Mirrors, Jon won Flame Artist Of The Year and the industry peer-poll award. Cutting-edge work on projects such as Orange Bar Chase, Capital FM Static and PPP X-Ray continued to earn him numerous awards as a visual effects artist. He has also won awards for animated typography, working extensively with design collective Tomato, including ground breaking ads for The Guardian & Radio Scotland and music videos for Underworld.

Jon's feature film credits include the title sequences for the The Jackal, The Hitchhikers Guide To The Galaxy, Intermission and Closed Circuit. He was also Visual Effects Supervisor on Hammer & Tongs latest film, Son Of Rambow, taking on all 200 VFX shots himself.

Jon began directing in 1999, after an invitation from Stuart Douglas to direct at production company D-Films, and has directed award winning commercials for Schweppes, Sony Playstation, Magic FM & more. At the same time Smoke and Mirrors continued to grow and Jon decided the lure of the smaller facility was again more appealing. So with fellow Flame artist Tom Sparks they left to set up post boutique Play.

Jons directing career progressed and in 2004 Jon founded Nice Shirt Films,with Stuart Douglas and Richard Martin. Recent directing and Flame visual effects work credits include Nike, ITV Sport, Philips, Carlsberg and the COI.

In early 2013 and Jon decided to expand the post production offering. Joining forces with legendary colourist Tareq Kubaisi, they set up Raised by Wolves.

Based around Jon's Flame, Flare and Smoke suites and Tareq's Baselight grading suite, this is the first step to a new style of boutique facility. Seeing the need to keep small and work efficiently with ever shrinking budgets, this is one of the first freelance repped style of post houses in London. "We work this very much like a production company - expanding and shrinking on a job by job basis. I'm very excited to see how this pans out. We rep talent like a production company reps directors. I could see there were more and more good freelance colourists and Flame artists out there, so cherry picking the best and selling their talent is a good for us and has real benefits for our clients"

Already they are very busy taking on post-production work for Pepe, Zara, De Beers, Budweiser & Debenhams. With a feature film from Kristian Levring called The Salvation commencing in September things are hotting up...​

Alexis Van Hurkman
Short Bio
Writer, Director, and Colorist

​I divide my time working as a writer, director, and colorist. Based in Manhattan, I do color correction for a wide variety of broadcast programming, narrative and documentary features and shorts, spots, and experimental subjects. I've color-corrected programs that have aired on The History Channel, The Learning Channel, BBC Four, and WNET; features and shorts I've graded have played at the Telluride, Sundance, Tribeca, Hamptons, and Amsterdam film festivals, among many others; video art pieces I've worked on have been exhibited at the NYC Museum of Modern Art (MOMA), the Whitney Museum of American Art, and San Francisco's Yerba Buena Center for the Arts. You can check my IMDB listing to see my latest specific credits.

Android Streaming
You will be asked to install the "Hook" app, you can also download it from the Play Store

 

Jon Hollis – Flame Artist / Director, Raised by Wolves & Nice Shirt Films
Join Legendary Flame artist Jon Hollis as he talks about his latest projects and his new company, Raised by Wolves

 

Deron Hoffmeyer – Senior Flame Artist, Method Studios
Go behind the scenes with Flame artist Deron Hoffmeyer as he discusses creative experimentation, his design process, and how he executes complex shots for TV commercials

 

Julik Tarkhanov – VFX artist, HecticElectric
Join Flame artist Julik Tarkhanov as he recreates a commercial project in Flame 2014 to highlight the creative and technical advantages of moving to the new workflow. Julik will also share tips and tricks to help you make the transition.

 

Julik Tarkhanov
Short Bio
VFX artist

​I'm a a VFX artist at HecticElectric, a nice and cozy post-production company in Amsterdam. I started on Flame back in my intern days, and had the opportunity to work with a few excellent old-school Flame artists and learn the ropes. So far I had the privilege to work on numerous commercials and features. I also love tinkering with things and developing pipeline solutions. HecticElectric

 

Julik has also provided a Matchbox shader he created to share with the Flame community. Download it here: http://github.com/julik/sylens_matchbox

Deron Hoffmeyer
Short Bio
Senior Flame Artist for Method Studios

With 17 years of experience in the post-production industry, Deron Hoffmeyer has worn many hats from Motion Graphics Artist and 3D Animator to his current role as Senior Flame Artist for Method Studios in Atlanta. He loves what he does and keeps busy with a variety of creative tasks including VFX compositing, commercial finishing, and on-set VFX supervision. Method Studios

Jon Landau
Short Bio
Producer/COO/Partner at Lightstorm Entertainment presenting on The latest in Virtual Production

Academy Award- and two-time Golden Globe-winning producer Jon Landau has repeatedly demonstrated an ability to oversee and deliver major motion pictures. He currently holds the distinction of having produced the two highest grossing movies of all-time, Avatar and Titanic. The combination of Landau's thorough understanding of the most complex state-of-the-art visual effects technologies, his experience working hand-in-hand with the highest caliber of creative talent, and his ability to motivate people have all enabled him to play a significant role in numerous major motion pictures.

In addition to Avatar and Titanic, Landau produced Steven Soderbergh's Solaris; he also co-produced, under his and James Cameron's Lightstorm Entertainment banner, Warren Beatty's Dick Tracy and the family comedy hit Honey, I Shrunk the Kids. Throughout the early '90s, Landau was Executive Vice President of Feature Film Production at Twentieth Century Fox where he supervised production on all major motion pictures, including Die Hard 2, Mrs. Doubtfire, True Lies, Power Rangers, Aliens 3, Last of the Mohicans, and many more.

Landau has been a speaker both domestically and internationally at educational institutions and companies and organizations such as Microsoft, Adobe, Chief Marketing Officers' Association, Young Presidents Organization, Autodesk, Symantec, Bank of America, Cisco, University of Southern California, Loyola University, and Mofilm. In his engaging presentations, he not only shares insight into the film industry (and his experiences working with director James Cameron), but also discusses the broader perspective of business management, innovative marketing, and motivational philosophies, encouraging audiences to be leaders – not just in their careers, but in their lives as well.

Chris Edwards
Short Bio

After 5 years as a Layout Artist and Character Animator at Walt Disney Feature Animation, Chris joined a team of digital artists at Lucasfilmtasked with previsualizing Star Wars: Episode III - Revenge of the Sith, from the “third floor” of George Lucas’ Skywalker Ranch mansion.  In October 2004, Edwards spearheaded the creation of THE THIRD FLOOR Inc, an industry leading previs company based in Los Angeles.
 
As CEO and Creative Director, Edwards has helped design many feature films, commercials, and video game cinematics.  Theatrical credits include Avatar, Alice in Wonderland, War Horse, Iron Man 2, Thor & The Avengers.  Cinematic credits include Resident Evil 5, Lost Planet 2 and several Command & Conquer titles. Chris Edwards has founded a branch of THE THIRD FLOOR in London and he is one of the founders of the Previsualization Society, an international non-profit dedicated to furthering the artform of previs.

 

Urs Furrer
Short Bio
Flame Artist
Internationally awarded Flame artist Urs Furrer likes creative collaboration, learning new tricks, figuring out that it can be done and takes his coffee without sugar.