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Shawn Hendriks is the Community and Video Production Manager for Autodesk and has worked in the 3D industry for 14 years. Shawn's first job with Autodesk was as 3ds Max demo artist for Canada. Over the years he has been responsible for everything from creating feature videos and customer video profiles to demos and presentations. He now manages the teams responsible for the AREA. Thanks to the nature of his job, Shawn has spent a lot of time visiting and talking with top Autodesk clients in many fields about their work, problems and successes.
In case you hadn't noticed I've recently been leaning towards useful ways to hack our world. It started with making your own cintiq followed by making a touch screen out of a Wii and hacking your canon camera. This may be a little esoteric for many of you but I have found how to create a polarized stereo viewing system using your laptop and cellophane.
Posted: May 13, 2008
Views: 95
Comments: 0
 
 
Cory's been doing 3D since DOS was pervasive and IRIX was highend. He's worked in design/viz, film, video and games. Cory has been a consultant and a trainer, writing much of the original Maya courseware. Nowadays he leads the Maya Product Design Team and frequently wears a t-shirt that says "geek.".
You can still see some of the action!
Posted: April 25, 2008
Views: 544
Comments: 0
 
 
Ken Pimentel is a senior product manager with Autodesk, responsible for overseeing product strategy for 3ds Max, VIZ and FBX. Ken holds a BS of Electrical and Computer Engineering degree from the University of California at Davis and is the coauthor of the book "Virtual Reality: Through the New Looking Glass".
CGSociety and NVIDIA worked together to create a competition around architecture and landscape. We're thrilled to see that 3ds Max was the creative weapon of choice by two of the three winners.
Posted: May 06, 2008
Views: 396
Comments: 2
 
 
Duncan Brinsmead is a principal scientist with Autodesk. He is the creator of Maya Paint Effects, Maya Hair, Maya Toon, and also worked extensively on Maya Fluids and nCloth. Duncan holds an MA in Music Performance from Juilliard and enjoys playing piano as well as creating digital realizations of symphonic works in his spare time. The nuances and sensibilities from his musical background certainly find expression in all aspects of his work.
One can animate the enable attribute on nCloth constraints to grab and release the cloth. When a constraint becomes enabled it rebuilds its links based on the relative positions at that frame.
Posted: May 14, 2008
Views: 669
Comments: 1
 
 
Curtis Garton is a Product Manager with Autodesk Media and Entertainment, currently responsible for Autodesk MotionBuilder. Having been apart of both Alias and Kaydara prior to their acquisition by Autodesk, Curtis brings with him over 8 years experience in the media and entertainment industry. With a strong focus on his customers needs and market trends, Curtis is backed by a strong technical background developed during his days as a systems integrator for some of Canada's leading broadcast, post production and video game development studios.
Issue with our CGFX shader in MotionBuilder 7.5 Ext2a
Posted: May 01, 2008
Views: 271
Comments: 0