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Animating Construction History
Posted: Apr 02, 2008 - 09:13 PM
Category:
I made a quick sample file of animating node state just to play around with things growing over time (I was going to do a full hand but it's getting late and now I'm cutting corners.
fork hand? horizontal cactus? big bird foot?
In terms of animation, it's very simple. I just animate node state from has no effect on one frame to normal on the next frame. Here's a snapshot of the graph editor.
animating node state in the graph editor
animating node state in the graph editor
Hopefully you can imagine how cool this would look with a quality model.

Beyond being a cool way to visualize things that grow over time, I think this kind of animation is also interesting for educational purposes to show how different techniques work.
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  Posted by gmcgill  on  03 Jun, 2008  at  08:54 AM
The "keying the extrude on & then keying the extrusion value over time to see a finger grow" part sounds a good little MEL project to try ;)
  Posted by mogkc  on  03 Jun, 2008  at  08:31 AM
Yes, it keeps it together in one file which is nice. I'm stronger at using Maya so it's more efficient for me to do it htis way.

If you want to get into a little more complex keying, say keying the extrude on and then keying the extrusion value over time to see a finger grow, it will look more realistic this way then what you would get from AE or a similar product.
  Posted by gmcgill  on  03 Jun, 2008  at  08:27 AM
Question from a newbie... what is the advantage of using this kind of method over simply compositing/stiching together some frames in something like AE?... I guess this method keeps the entire construction process 'keyed' in a file. Thanks.
 
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