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Still suprised after all these years
Posted: Oct 06, 2006 - 07:36 PM
Category: All
I have been fortunate enough to had the opportunity to be apart of the evolution of MotionBuilder over the past six years, and it never ceases to amaze me the number of working professionals in the industry that know little to nothing about the product. To be fair, I live MotionBuilder on a daily basis and I’m sure working professionals are busy as always with their projects, but after this many years, I am still surprised that more professionals are not more aware of the software.
Would I love everyone in the industry to use MotionBuilder on a daily basis and warship the ground it’s developers walk on – hell ya! But I’m not that disillusioned into believing it’s the solution to all 3D production challenges. What always surprises me is when I hear someone from the industry talk about their challenges around performance animation, directing non-linear animated sequences and the need for more performance out of their 3D tools.
Last night I attended the kick-off to the Max 9 and Maya 8 Launch Tour here in Montreal ( More cities to come! Sign up here). At the event, there were upwards of 200 Maya and 3dsmax users in the room and very, very few MotionBuilder users (we are talking under 5 put up their hands). Was it a room of “The wrong type of artists” for MotionBuilder? Had they all evaluated and threw their hands up in contempt at the using MotionBuilder in production? No – we had a great mix of verticals in the room – video games, film + post FX & Design/Visualization artists. And likewise, very few of them that I had the pleasure of conversing with had much (or any) exposure to MotionBuilder.
What’s the “bottom line”? The conclusion? MotionBuilder is still in the early stages of it’s growth phase, part of it’s product lifecycle.
lifecycle.gif
What does this mean for the product? There is a huge potential for growth and exposure! And I’m not talking about just the motion editing market; take a look at pre-visualization, design and architectural visualization, and live 3D performances.
The future looks good….=)

CG
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  Posted by Imhotep397  on  10 Dec, 2006  at  12:39 PM

Interesting you should mention the lack of popularity of MotionBuilder given it’s strengths.  Unfortunately, the application is prohibitively expensive for a package that essentially does part of what most other “Full Pipeline” tools also do, but with less elbow grease.  Ultimately, the MotionBuilder/MotionBuilder Pro pricing strategy would have helped in the long run by making MotionBuilder more accessible to individuals interested in spending more time with a specialized package for character animators.  SideFX software has a similar problem with Houdini.  The “Apprentice” version of their software is helping them somewhat, but I think a lot of people, myself included here, believes that it’s maybe a half-step behind the massively crippled “Demo/Learning Edition” offering that most companies have.  MotionBuilder wasn’t like that, particularly when the initial offering of the software was made and select people were offered it at a slashed price.  Basically it had everything the pro version had except the live motion capture and facial animation components.  Honestly, it’s going to take A LARGE corporate commitment to raising the visibility of MotionBuilder for it to be recognized in the way you and actually a lot of other people would like and AutoDesk just isn’t that committed to MotionBuilder as far as I can tell. 

My strategy:
Apple buys AutoDesk and NaturalMotion, makers of Endorphin:  Better integration of all of the products is the immediate benefit seen by custormers.  MotionBuilder including every feature including NaturalMotion technology except the live motion capture component and a large and growing library of motion capture data is offered as a major community benefit in a community like the AREA specifically for MotionBuilder character animators and character TDs.  That’s really what’s needed and think that was the direction things were finally going before all of the acquisitions, but at best I can hope that Apple buys AutoDesk if/when they decide it’s time to for them to pursue the games market. 

  Posted by zamolxes  on  19 Nov, 2006  at  04:34 AM

MB is indeed one fabulous piece of software, but I wish it would be more geared towards the character animator. it’s got very nice and fancy tools for motion capture editing, but it also lacks some very basic and essential things character animation needs, such as ghosting (paths become useless when you deal with slow movements, which a 3D animator might find him/herself in need to work with a lot of, if not most of the time) or being able to draw over the poses. also, an animator needs to be able to hide and show different parts of the body - well, of course, the puppet being segmented in rigid chunks.

  Posted by H_ONLINE  on  04 Nov, 2006  at  10:35 AM

i would love to get in the industry, well done, you are very lucky and i bet very skilled. at the moment im studying game design in south hampton uni in thhe uk, one of the best. the stuff we do is amazing, love working on 3d max and designing work in 2d as well as 3d. anyway i better leave you alone. im probably boring you to death, dont want you in an early grave or retired, so seee ya

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