I could have sworn that I posted this link a few months ago, but when asked about the subject was unable to locate it. So I am doing it now: The movement has begun!
Posted: September 07, 2007
Category: MotionBuilder
Views: 148
Comments: 0
I almost forgot to post some of the pictures from the 1st MotionBuilder VIP Cocktail, which we held at Siggraph in San Diego a few weeks ago. We did it up in style at the Altitude Sky Bar, right next to the conference center. The view from this place was amazing and the roof top,…
Posted: August 23, 2007
Category: MotionBuilder
Views: 27
Comments: 0
I wanted to reply to a post on CGTalk about a “New Version” of MotionBuilder:
Posted: August 13, 2007
Category: All
Views: 17
Comments: 0
Tonight @ the Marriot Hotel we are holding the Siggraph 2007 Autodesk User Group. The event will kick off at 6:30pm and trust me, you want to get there early – this place is going to be PACKED.
Posted: August 06, 2007
Category: All
Views: 17
Comments: 0
I get a lot of long time MotionBuilder users that are unhappy with the removal of the “Game Mode” option for Characters. First off, I have to make sure that everyone understands this was a necessary move, not something we set out to remove. When we added the ability to set…
Posted: July 12, 2007
Category: All
Views: 22
Comments: 0
First off, as Im sure you all aware and excited for, Siggraph 2007 in San Diego is right around the corner and we are in full crunch-mode to bring you another year of kick-[censored] announcements. I cant comment publically on what will be announced, but make sure you attend…
Posted: July 09, 2007
Category: All
Views: 44
Comments: 0
I ran across this student installation and was really impressed to see how they were able to leverage the real-time device input and rendering capabilities of MotionBuilder. The use of MotionBuilder as a tool for aggregation of live input data and display of high-quality rendering…
Posted: May 03, 2007
Category: All
Views: 22
Comments: 2
Over the past four months, I have seen 3 seperate companies/individuals write some pretty advanced plug-ins for MotionBuilder. One is a full physics, cloth and fluid implementation that works as a real-time constraint in MotionBuilder, while the other two are aimed at lighting…
Posted: April 30, 2007
Category: All
Views: 25
Comments: 1








