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A couple of fun maya tips
Posted: Feb 02, 2007 - 07:16 AM
Category: maya tips
I thought I'd share a couple of my favorite Maya tips.

1. You can tumble ortho views. This is especially useful for technical illustration. Just toggle off "Orthographic Views:locked" in the tumble tool settings.

2. One can directly type expressions inside numeric edit cells in the attribute editor. Just click inside any numeric field and type "=". This puts the cell into expression mode. Whatever you type after the "=" is then turned into an expression node when you hit return. Expressions can use the keywords "time" and "frame". Thus if one typed
= time
into the ytranslate edit cell for an object, the object will now move uniformly upward where its height is equal to the current time in seconds.

To make it go half as fast simply type:
=time * .5

To make it jump in a totally random fashion type:
=random(1.0)

To make it wiggle up and down in a random yet smooth fashion you can use the noise function. Type:
= noise( time )

To make it wiggle up and down in a uniform fashion type:
= sin( time )

To make it lock to the y position of a second object called "sphere2" type:
= sphere2.ty

At any point you can rightmouse over the attribute name to open the expression editor for easy editing.
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  Posted by johnnyz  on  04 Jan, 2008  at  11:56 AM

Handy indeed.
I’ve been working on a solar system that is made almost entirely out of expressions written on particle shapes. I am having trouble coming up with the function that would make the moon orbit earth while it is orbiting the sun. If earth’s orbit = <<sin(time),0,cos(time)>> kind of thing. How would I go about completing this?

  Posted by wattana  on  13 Nov, 2007  at  06:37 AM

Nice tips!!
Save a lot of time no need to open the Expression Editor. I also use the Ctrl key and mouse buttons to easily change the value of a field in the Attribute Editor. However, those tips are useless for the channel box.

Thanks Duncan!

 
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