Username
Password
Auto-login
Show my name in the online users list
Not a member?
Please register.
Forgot your password?
(2) May 2008
(1) January 2008
(1) November 2007
(2) September 2007
(7) August 2007
(2) July 2007
(1) June 2007
(3) May 2007
(4) April 2007
(8) March 2007
(9) February 2007
(2) January 2007
Creating a sphere with uniform triangle size
Posted: Feb 04, 2007 - 07:21 AM
Category: tutorials
NOTE: check out the more recent post on this subject.
The default poly sphere primitives in Maya have poles at the top and bottom. There is a simple technique to create a sphere with uniform distribution of triangles with no poles. This is especially useful for dynamics applications, such as with nCloth.

1. MENU "Create: Polygon Primitives: Platonic Solids"
In the options set the platonic type to "octahedron".

2. MENU "Mesh: Smooth"

Then increase the subdivision levels on the polySmoothFace node
image1.jpg
There is also a second method to get pretty much the same topology:
1. MENU "Create: Subdiv Primitives: Sphere"

2. MENU "Modify: Convert: Subdiv to Poly"

Then on the subdivToPoly node increase the depth attribute.

Note that to create the image above, I assigned a toon line line to the spheres then on the pfxToonShape turned off profileLines and under Crease Lines turned off "Hard Creases Only", setting the crease angle min/max both to zero. This is a simple way of rendering all poly mesh edges as lines.
In order to post any comments, you must be logged in!
  Posted by jacquesBroquard  on  17 Feb, 2007  at  03:21 AM

Hi Duncan,
Thanks so much for your clever tip on how to render out poly mesh edges. A few years ago, I had to purchase a completely separate plugin just to accomplish this for a particular look a project was going for.
Best,
Jacques

 
Page 1 of 1 pages