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Ink in water using maya fluids
Posted: Aug 01, 2007 - 07:04 PM
Category: tutorials
Here are a couple of example Maya files that show using Maya Fluids to handle ink in water. Generally speaking one simply creates a very high resolution fluid with "high detail solve" enabled, self shadowing on the fluid and very low transparency. The buoyancy should be negative instead of positive so that the ink flows down. The transparency should also be colored to partically match the fluid color, particularily if the background is light colored.

The second file was done in an attempt to help a user who had a seal bleeding as it swam. This was close to his reference, but real blood I'm guessing would be near black in this lighting condition.
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  Posted by rpauletto  on  09/05  at  02:53 PM

Hi,
is it possible for a polygon with a complex texture, to emit its color as an fluid emitter?
Like a paint sinking on the water and losing its paint. How can I do that ?
Thanks, Rodolfo.

  Posted by daniel del risco  on  08/04  at  11:25 PM

Hi Duncan,
That looks great! i want to learn how to do the seal bleadin (the second video) please do you have any tutorial. My mail is I am working on a short, if you can send me a link or anything to learn how to do it that will be great!
Thnx!!!

  Posted by VincentLammers  on  03/10  at  09:30 AM

Hi Duncan,

I’m a Animation student from Rotterdam, the Netherlands, and I’m working on an animation with Maya fluids. I found these project files very useful for my research but the project files are very slow to work with, could you tell me how to speed them up? the render is not that slow and if i turn of the fluid display options and stuff it is still slow, please help me. if you could mail me at Vincent that would be great. thnx for your great tutorials and project files. there a great help for my research on 3D animation.

Thnx!

Vincent Lammers

  Posted by Tyquane Wright  on  01/14  at  05:28 PM

Hi Duncan. The orange dye flowing through the water is cool. How did you create the motion field? I do not see your fluid container. Also I thought the fluid contain renders the fluids surrounding the object’s mass. Your example renders like a fluid is emitting/ bleeding from the sphere.

  Posted by m0rph  on  12/09  at  07:49 PM

Hey Duncan, the quicktime movies aren’t loading. Can you double check they’re ok?

 
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