The second file was done in an attempt to help a user who had a seal bleeding as it swam. This was close to his reference, but real blood I'm guessing would be near black in this lighting condition.
parentToSurface.mel
nClothBook.ma
dynamicFollow.mel
cameraFollow.mel
cameraFollowScene.ma
lightOcclusion.ma
fireball.ma
itsSlinky.ma
TunShu_BindClothSkin.zip
confettiFall.mb
simpleConfetti.ma
roundConfetti.ma
partyStreamers.ma
waterTank.ma
nClothWater2.ma
nClothWater.ma
waterPlayground.ma
sunsetLeaf.zip
oakBigLeaf.mel + oakBigLeaf.mel.icon
ribbonTwist.ma
bagOfMarbles.ma
toonOcean.ma
buckySphere.ma
thickSlab.ma
phoneChord.ma
forestRoad.ma
bark.iff
basicLeafHC.jpg
birchBark.gif
grassRoad.jpg
leafSerrate.tif
WhiteBark.tif
sideleaf.rgb
atmosphere.ma
writeHello.ma
zipper.ma
nClothVertexEditor.mel
equalizer.ma
slidingCurtain.ma
inkDrop.ma
orangeDye.ma
Hi,
is it possible for a polygon with a complex texture, to emit its color as an fluid emitter?
Like a paint sinking on the water and losing its paint. How can I do that ?
Thanks, Rodolfo.
Hi Duncan,
That looks great! i want to learn how to do the seal bleadin (the second video) please do you have any tutorial. My mail is I am working on a short, if you can send me a link or anything to learn how to do it that will be great!
Thnx!!!
Hi Duncan,
I’m a Animation student from Rotterdam, the Netherlands, and I’m working on an animation with Maya fluids. I found these project files very useful for my research but the project files are very slow to work with, could you tell me how to speed them up? the render is not that slow and if i turn of the fluid display options and stuff it is still slow, please help me. if you could mail me at Vincent that would be great. thnx for your great tutorials and project files. there a great help for my research on 3D animation.
Thnx!
Vincent Lammers
Hi Duncan. The orange dye flowing through the water is cool. How did you create the motion field? I do not see your fluid container. Also I thought the fluid contain renders the fluids surrounding the object’s mass. Your example renders like a fluid is emitting/ bleeding from the sphere.
Hey Duncan, the quicktime movies aren’t loading. Can you double check they’re ok?



