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(2) May 2008
(1) January 2008
(1) November 2007
(2) September 2007
(7) August 2007
(2) July 2007
(1) June 2007
(3) May 2007
(4) April 2007
(8) March 2007
(9) February 2007
(2) January 2007
 
Grab and release nCloth Read More
One can animate the enable attribute on nCloth constraints to grab and release the cloth. When a constraint becomes enabled it rebuilds its links based on the relative positions at that frame.
Posted: May 14, 2008
Category: nCloth
Views: 623
Comments: 1
Bubble Level with nCloth Read More
It is relatively simple to implement a bubble style carpenter's level with nCloth.
Posted: May 12, 2008
Category: nCloth
Views: 1007
Comments: 5
Academy award for Maya Fluids Read More
I'm happy to report that the Maya Fluids team (Jos Stam, Julia Pakalns, Martin Werner and myself) will be presented technical achievement awards from the Academy of Motion Picture Arts.
Posted: January 07, 2008
Category: events
Views: 5260
Comments: 18
Creating raindrops on water with fluid wakes Read More
One can create raindrop ripples on a fluid wake by randomly emitting density into fluid voxels with a simple expression.
Posted: November 04, 2007
Category: example scenes
Views: 9054
Comments: 17
Learn Maya, earn $$ in your spare time!! Read More
This is just a little render I did using the technique in my last post. I just added some more coins and raytraced the animation for a metal look.
Posted: September 18, 2007
Category: nCloth
Views: 8180
Comments: 13
Coins With nCloth Read More
While in general I would recommend using a dedicated rigid body solver for things like falling coins, it is possible to do this with nCloth in a relatively stable and efficient manner.
Posted: September 14, 2007
Category: nCloth
Views: 5253
Comments: 0
Paper Airplanes using nCloth Read More
Here is a scene file that lets you launch and fly 5 different paper airplane designs.
Posted: August 02, 2007
Category: nCloth
Views: 11515
Comments: 5
Volume displacement method for clouds using fluids Read More
I was recently asked how to convert a cloud displacement map to bring it into Maya fluids. Displacement is rather incomplete for clouds.. even if one assumes the cloud bottom is flat, however it can look good in some cases.
Posted: August 02, 2007
Category: tutorials
Views: 8272
Comments: 5
Ink in water using maya fluids Read More
Here are a couple of example Maya files that show using Maya Fluids to handle ink in water. Generally speaking one simply creates a very high resolution fluid with "high detail solve" enabled, self shadowing on the fluid and very low transparency.
Posted: August 01, 2007
Category: tutorials
Views: 7566
Comments: 4
 
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