Here is a script that allows you to easily have one object follow the position of another, but with damping and a lag. I find it is very useful when you wish to have a camera follow an object automatically without following too closely or in too jerky a fashion. Note how in the example…
Posted: May 02, 2007
Category: mel scripts
Views: 2797
Comments: 0
There is a common confusion with lightglow occlusion in Maya(not to be confused with light fog).
Posted: May 01, 2007
Category: maya tips
Views: 1828
Comments: 0
Here is a simple file with a moving emitter in a fluid. The detail depends on the fluid resolution in this case and no texturing was used. I created the file in a few minutes starting with a default 3d fluid and emitter. The emitter was parented to an animated sphere, and thus gets…
Posted: April 16, 2007
Category: example scenes
Views: 9120
Comments: 13
The animations on this site generally use the DivX codec.
Posted: April 10, 2007
Category: general help
Views: 702
Comments: 1
Here is how to do the "fun and the best of the toys" using Maya nCloth. The slinky is a special type of near zero tension spring. It is constructed with a flat ribbon of metal that resists shear and bend in the ribbon plane but easily bends down the axis of the spring. We can simulate…
Posted: April 05, 2007
Category: nCloth
Views: 5686
Comments: 7
Often times one will set up an nCloth constraint and then wish to edit the topogy of the input mesh, for example to increase the number of faces. The indices of the faces and vertices may be changed and so it may require reselecting the constraint components and doing "nConstraint:…
Posted: April 03, 2007
Category: nCloth
Views: 1845
Comments: 1
One of my favorite things in Maya is the humble "g" key, which repeats the last maya command. Most Maya users are likely familiar with it, but I often seen people going back and forth to menus in a slow lumbering fashion where the "g" key would have made quick work out of it. They…
Posted: March 29, 2007
Category: maya tips
Views: 1168
Comments: 1
When creating cloth on a character one typically has the problem of getting the cloth into the correct starting pose for the simulation. This is frequently done by creating a little runup animation moving to the start pose, although this is rather tedious. Here is a somewhat easier…
Posted: March 23, 2007
Category: nCloth
Views: 8552
Comments: 9
It's party time! Paper confetti and streamers can be created with nCloth using an efficient and simple technique. The falling bits of paper interact with the air in a natural fashion colliding with objects in the scene and even self colliding. Only one shader is required to create…
Posted: March 21, 2007
Category: nCloth
Views: 5746
Comments: 3











