With nCloth it is easy to make curtains that are attached to sliding curtain hooks. The basic trick is to use a slide on surface constraint with a long skinny surface for the rail.
Posted: August 01, 2007
Category: nCloth
Views: 5375
Comments: 1
Here is a file that implements simple audio equalizer bars.
Posted: August 01, 2007
Category: tutorials
Views: 2748
Comments: 0
Creating an ocean is relatively easy in Maya Unlimited. However if you only have Maya Complete you can still get a workable ocean using an animated fractal displacement map with the right settings.
Posted: August 01, 2007
Category: tutorials
Views: 3048
Comments: 1
If paint effects is assigned to a 3d curve then it will follow the curve normal( which is based on the local curvature and is poorly defined... unless "useNormal" is on, in which case the normal is simply a constant direction ). It needs a curve on surface to understand a surface…
Posted: August 01, 2007
Category: mel scripts
Views: 1080
Comments: 1
Here is a mel script that will allow you to easily edit per vertex nCloth values by selecting vertices and editing values directly with a slider, rather than by using the paint tool.
Posted: July 28, 2007
Category: nCloth
Views: 2506
Comments: 2
Here is a script for sticking objects onto a deforming surface. This mel command allows one to attach selected objects to a selected mesh or nurbs surface. The objects will follow any deformation or transformation of the surface.
Posted: July 26, 2007
Category: mel scripts
Views: 3055
Comments: 4
Check out this cool new commercial from "The Mill":
Posted: June 15, 2007
Category: nCloth
Views: 2302
Comments: 2
With nCloth it is relatively simple to create a fully dynamic book where one can flip pages naturally. It would be almost impossible to capture the subtle motion of twisting pages this provides if one instead used deformers or other non-dynamic techniques.
Posted: May 18, 2007
Category: nCloth
Views: 7852
Comments: 10
Here is a script that allows you to easily have one object follow the position of another, but with damping and a lag. I find it is very useful when you wish to have a camera follow an object automatically without following too closely or in too jerky a fashion. Note how in the example…
Posted: May 02, 2007
Category: mel scripts
Views: 2475
Comments: 0









