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    <title>Blogs &#45; Duncan</title>
    <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>duncan.brinsmead@autodesk.com</dc:creator>
    <dc:rights>Copyright 2008</dc:rights>
    <dc:date>2008-05-14T16:26:00-06:00</dc:date>
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    <item>
      <title>Grab and release nCloth</title>
      <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/grab_and_release_ncloth/</link>
      <guid>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/grab_and_release_ncloth/#When:16:26:00Z</guid>
      <description>One can animate the enable attribute on nCloth constraints to grab and release the cloth. When a constraint becomes enabled it rebuilds its links based on the relative positions at that frame.</description>
      <dc:date>2008-05-14T16:26:00-06:00</dc:date>
    </item>

    <item>
      <title>Bubble Level with nCloth</title>
      <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/bubble_level_with_ncloth/</link>
      <guid>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/bubble_level_with_ncloth/#When:00:21:00Z</guid>
      <description>It is relatively simple to implement a bubble style carpenter&apos;s level with nCloth.</description>
      <dc:date>2008-05-13T00:21:00-06:00</dc:date>
    </item>

    <item>
      <title>Academy award for Maya Fluids</title>
      <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/academy_award_for_maya_fluids1/</link>
      <guid>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/academy_award_for_maya_fluids1/#When:03:08:00Z</guid>
      <description>I&apos;m happy to report that the Maya Fluids team (Jos Stam, Julia Pakalns, Martin Werner and myself) will be presented technical achievement awards from the Academy of Motion Picture Arts.</description>
      <dc:date>2008-01-08T03:08:00-06:00</dc:date>
    </item>

    <item>
      <title>Creating raindrops on water with fluid wakes</title>
      <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/creating_raindrops_on_water_with_fluid_wakes/</link>
      <guid>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/creating_raindrops_on_water_with_fluid_wakes/#When:04:48:00Z</guid>
      <description>One can create raindrop ripples on a fluid wake by randomly emitting density into fluid voxels with a simple expression.</description>
      <dc:date>2007-11-05T04:48:00-06:00</dc:date>
    </item>

    <item>
      <title>Learn Maya, earn $$ in your spare time!!</title>
      <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/learn_maya_earn_in_your_spare_time/</link>
      <guid>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/learn_maya_earn_in_your_spare_time/#When:02:41:00Z</guid>
      <description>This is just a little render I did using the technique in my last post. I just added some more coins and raytraced the animation for a metal look.</description>
      <dc:date>2007-09-19T02:41:00-06:00</dc:date>
    </item>

    <item>
      <title>Coins With nCloth</title>
      <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/coins_with_ncloth/</link>
      <guid>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/coins_with_ncloth/#When:02:30:01Z</guid>
      <description>While in general I would recommend using a dedicated rigid body solver for things like falling coins, it is possible to do this with nCloth in a relatively stable and efficient manner.</description>
      <dc:date>2007-09-15T02:30:01-06:00</dc:date>
    </item>

    <item>
      <title>Paper Airplanes using nCloth</title>
      <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/paper_airplanes_using_ncloth/</link>
      <guid>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/paper_airplanes_using_ncloth/#When:01:38:00Z</guid>
      <description>Here is a scene file that lets you launch and fly 5 different paper airplane designs.</description>
      <dc:date>2007-08-03T01:38:00-06:00</dc:date>
    </item>

    <item>
      <title>Volume displacement method for clouds using fluids</title>
      <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/volume_displacement_method_for_clouds_using_fluids/</link>
      <guid>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/volume_displacement_method_for_clouds_using_fluids/#When:01:22:01Z</guid>
      <description>I was recently asked how to convert a cloud displacement map to bring it into Maya fluids. Displacement is rather incomplete for clouds.. even if one assumes the cloud bottom is flat, however it can look good in some cases.</description>
      <dc:date>2007-08-03T01:22:01-06:00</dc:date>
    </item>

    <item>
      <title>Ink in water using maya fluids</title>
      <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/ink_in_water_using_maya_fluids/</link>
      <guid>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/ink_in_water_using_maya_fluids/#When:01:04:00Z</guid>
      <description>Here are a couple of example Maya files that show using Maya Fluids to handle ink in water. Generally speaking one simply creates a very high resolution fluid with &quot;high detail solve&quot; enabled, self shadowing on the fluid and very low transparency.</description>
      <dc:date>2007-08-02T01:04:00-06:00</dc:date>
    </item>

    <item>
      <title>Sliding Curtain Rail</title>
      <link>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/sliding_curtain_rail/</link>
      <guid>http://area.autodesk.com/index.php/blogs_duncan/blog_detail/sliding_curtain_rail/#When:00:55:00Z</guid>
      <description>With nCloth it is easy to make curtains that are attached to sliding curtain hooks. The basic trick is to use a slide on surface constraint with a long skinny surface for the rail.</description>
      <dc:date>2007-08-02T00:55:00-06:00</dc:date>
    </item>

    
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