Here is a script that allows you to easily have one object follow the position of another, but with damping and a lag. I find it is very useful when you wish to have a camera follow an object automatically without following too closely or in too jerky a fashion. Note how in the example…
Posted: May 02, 2007
Category: mel scripts
Comments: 0
Here is a script for sticking objects onto a deforming surface. This mel command allows one to attach selected objects to a selected mesh or nurbs surface. The objects will follow any deformation or transformation of the surface.
Posted: July 26, 2007
Category: mel scripts
Comments: 4
If paint effects is assigned to a 3d curve then it will follow the curve normal( which is based on the local curvature and is poorly defined... unless "useNormal" is on, in which case the normal is simply a constant direction ). It needs a curve on surface to understand a surface…
Posted: August 01, 2007
Category: mel scripts
Comments: 1
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