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(2) May 2008
(1) January 2008
(1) November 2007
(2) September 2007
(7) August 2007
(2) July 2007
(1) June 2007
(3) May 2007
(4) April 2007
(8) March 2007
(9) February 2007
(2) January 2007
Nucleus and nCloth in Maya8.5 Read More
Now that Maya 8.5 is out I finally have an opportunity to update this blog. I have been working on the nCloth feature and now that it is in user hands I hope people will have fun with it. NCloth is the first thing in Maya to use our new Nucleus solver framework. Over the next few…
Posted: January 25, 2007
Category: nCloth
Comments: 11
A very simple nCloth flag Read More
Here is a very basic workflow for creating a flag using the new nCloth in Maya8.5.
Posted: January 31, 2007
Category: nCloth
Comments: 7
Rendering Thick Cloth Objects Read More
With nCloth it is simple to give the cloth a specific thickness for simulation. However one may also wish to render the cloth showing the thickness. In general it is much preferable to simulate on a simple flat cloth object with thickness then add construction history downstream to…
Posted: February 05, 2007
Category: nCloth
Comments: 2
A Bag of Marbles using nCloth Read More
This tutorial uses a trick where one can have an nCloth behave like a particle system where the particles can self collide. This is vastly more efficient than trying to model all the marbles as little rigid ncloth spheres. The marbles are in the bag and thus do not need to render.…
Posted: February 08, 2007
Category: nCloth
Comments: 0
nCloth Zipper Read More
Here is a tutorial to add a little zip-a-dee-doo-dah into your animations.
Posted: February 12, 2007
Category: nCloth
Comments: 0
Falling leaves with nCloth and Paint Effects Read More
With nCloth, Maya users finally have a simple method for handling falling leaves. One can also easily attach leaves to branches and have the attachments broken by windforces by using nCloth constraints with glue strength. The basic workflow is very simple. Make a paint effects tree,…
Posted: February 27, 2007
Category: nCloth
Comments: 5
Water using nCloth (part 1 of 2) Read More
It is possible to use nCloth for water, taking advantage of its ability to accurately self collide thick vertices (spheres), in addition with the ability to collide with geometry and other cloth objects( including rigid cloth). Note that one problem with this method currently is that…
Posted: March 05, 2007
Category: nCloth
Comments: 6
 
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