It occured to me that one could use the cloth selfCollideWidthScale with my water example so that one does not need to fatten the width of objects to compensate for the blobbyScale.
Posted: March 15, 2007
Category: nCloth
Comments: 6
NCloth is potentially very useful as an influence object applied to a skin. One could use this to affect actual cloth, or to provide secondary effects to a skinned mesh. There is currently a naming bug when one tries to apply an nCloth mesh as an influence object ("Skin: Edit Smooth…
Posted: March 16, 2007
Category: nCloth
Comments: 3
The weight is basically the relative mass of the constrained point. It determines how the component participates in the constraint. If the weight is zero then that point will get pulled but not pull back. In terms of the constraint it would be as if the other object was a passive…
Posted: March 17, 2007
Category: nCloth
Comments: 1
This file was made with an earlier version of the nClothWater.ma file. I had not added a dynamic attribute for editing selfCollisionSoftness, so I had to use setAttr calls, because this attribute is hidden on the nCloth node due to limited utility for cloth. It was very useful in…
Posted: March 18, 2007
Category: nCloth
Comments: 13
It's party time! Paper confetti and streamers can be created with nCloth using an efficient and simple technique. The falling bits of paper interact with the air in a natural fashion colliding with objects in the scene and even self colliding. Only one shader is required to create…
Posted: March 21, 2007
Category: nCloth
Comments: 3
When creating cloth on a character one typically has the problem of getting the cloth into the correct starting pose for the simulation. This is frequently done by creating a little runup animation moving to the start pose, although this is rather tedious. Here is a somewhat easier…
Posted: March 23, 2007
Category: nCloth
Comments: 9
Often times one will set up an nCloth constraint and then wish to edit the topogy of the input mesh, for example to increase the number of faces. The indices of the faces and vertices may be changed and so it may require reselecting the constraint components and doing "nConstraint:…
Posted: April 03, 2007
Category: nCloth
Comments: 1







