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3ds Max and Visual Simulation
Posted: Apr 11, 2008 - 01:56 PM
Category:
This is not just another import/export tool, this has the unique ability to preserve the OpenFlight scene graph and allow editing/manipulating of that scene graph within 3ds Max. This turns 3ds Max into a scene-graph editor for OpenFlight - much like Creator - but for a smaller number of operations/properties. Of course, you can use it to import/export OpenFlight (FLT) files, but that is a starting point for this tool.

Anyone working with FLT files or more specifically, working in Visual Simulation to create OpenFlight databases, will want to check this out. This greatly expands the value of 3ds Max as part of a pipeline to create content for real-time simulators in the Defense and Aerospace industries.
Flight Studio 1.5 offers visual simulation professionals the ability to:
• Import, edit and export OpenFlight scene graphs and databases from within 3ds Max easier and more efficiently
• Quickly and efficiently build accurate models and complex scenes
• Leverage features such as an easy-to-use hierarchy browser, familiar user interface controls, and direct node attribute editing
• Retain scene graph structure and attributes
• Load and edit large scene graphs to produce accurate and visually compelling models and terrain databases

Existing visual simulation 3D modeling and translation tools can create unexpected side effects when working with OpenFlight data, causing time-consuming reworks. Now, with Flight Studio 1.5, users can be more productive, efficient, cost-effective, accurate and compelling in creating real-time visual simulations with the powerful combination of 3ds Max/Design 2009 and Flight Studio 1.5.

Flight Studio will allow the user to load, edit and export OpenFlight scene graphs and databases from within 3ds Max, all while retaining scene graph structure and attributes. Flight Studio will offer OpenFlight artists unparalleled access to the scene graph and its attributes, enabling new capabilities not currently available in any other tool. Features include scene graph and attribute editing and LOD management all while maintaining the original scene graph structure. In addition to these features OpenFlight artists can continue to use the full range of award wining content creation tools available in 3ds Max, including polygonal and multi-resolution mesh modeling, unwrap UV modifier, texture baking, real-world lighting, and vertex paint modifier. Given the powerful creation tools available with 3ds Max, artists will have a new platform for creating accurate, efficient and compelling OpenFlight databases.

Key features of Flight Studio 1.5 include:
• Plug-in for 3ds Max to import/export OpenFlight data
• Direct editing of scene graph attributes and elements from within 3ds Max
• Ability to retain original scene graph information
• Highly flexible workflows, enabling seamless transfer of files between OpenFlight and 3ds Max
• Ability to write current and older version of OpenFlight file format
• Edit control of LODs
• Edit and maintain data in external file references

Suggested Vertical Applications for Flight Studio 1.5 include:
• Military Simulation
• Training & Development
• Visual Simulations and Walkthroughs
• Game development
• Geographic Information Systems
Out-of-cockpit view from training simulator
Out-of-cockpit view from training simulator
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