Some of you might be looking for more expanded capabilities in managing your rendering process. There are a couple of plug-ins you might want to check out. The latest one, Vanilla Pass Manager, from Vanilla Seed looks pretty straightforward to use. Then there is the venerable Render Pass Manager or RPmanager, developed by Grant Adam for those who want the ultimate experience.
Just more examples of how with 3ds Max you can fine tune your experience with multiple choices and a wealth of third party offerings. We view our third-party network of plugins, scripts and freeware as an immense resource that is unique in our industry. You don't like the way we do something in 3ds Max? Well, there's probably a dozen other tools that do it the way you want it. This is sort of like a vast research lab that we are known to leverage from time to time .
Anyway, if I'm missing some other render pass management system for 3ds Max, I'm sure others will point it out. It's impossible to track all the flavors of different solutions that are out there.
I'm sure many of you will want to comment that this is yet something else that should be in 3ds Max. I'll pre-empt that by saying there are many areas of 3ds Max that we'd like to visit over time. We have our list and we're checking it twice. Gonna be good even if you're naughty or nice (playing coy once again).
ken
Render Pass Management
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I just came across this blog topic, and I’m shocked (disappointed?) that so few users have responded to this idea.
I whole-heartedly agree that a robust render pass management system would be of IMMENSE value to Max users. I REALLY hope that the lack of response to this topic by Max users doesn’t send a signal to you guys at Autodesk that we don’t want/need it. It would be greatly appreciated.
"this is yet something else that should be in 3ds Max.” Quoted in agreement with you Ken. ;)
Martin
how can i render my work and make it us vedio without be very short like 9be more than 2 soconds
please help and thank u so much
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