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We acquired Skymatter (Mudbox)!
Posted: Aug 06, 2007 - 09:12 PM
Category: SIGGRAPH
This might interest some of you. Think of the implications of embedding this technology into 3ds Max or Maya. What about using this in other markets? How about adopting some of the ease-of-modeling features in other products? You can see there are lots of options and I hope you help us create the future with this new technology.

SAN RAFAEL, Calif., Aug. 6 /PRNewswire-FirstCall/ -- Autodesk, Inc.
(Nasdaq: ADSK) today announced that it has signed a definitive agreement to
acquire substantially all the assets of Skymatter Limited, the developer of
Mudbox 3D modeling software. This acquisition will augment Autodesk's
offering for the film, television and game market segments, while providing
additional growth opportunities for other design disciplines. Autodesk
anticipates that the transaction will close in the next two months.
Financial terms of the transaction were not disclosed.
Skymatter is a privately held New Zealand-based company. Skymatter's
Mudbox software offers a new paradigm of 3D brush-based modeling, allowing
users to sculpt organic shapes in 3D space with brush-like tools. Appealing
to both traditional sculptors and digital artists, Mudbox provides a simple
and fast toolset for creative modeling, prototyping and detailing. 3D
assets created in Mudbox are often imported into Autodesk 3ds Max and
Autodesk Maya software for texturing, rigging, animation and final
rendering.
"Entertainment and design markets are demanding more integrated
technology workflows, as well as increased realism and sophistication,"
said Marc Petit, senior vice president, Autodesk Media & Entertainment. "In
order to create advanced digital characters and models, 3D artists are
relying on Skymatter's Mudbox software, along with Autodesk's 3D solutions.
By acquiring Skymatter, Autodesk will be able to offer a more complete
solution for film, television and game pipelines, as well as new workflows
for other design disciplines, such as automotive and industrial design."
Mudbox is used by leading visual effects and game development
companies, including Weta Digital, Blur Studio, Cinesite, Epic Games,
Pandemic Studios and The Orphanage. The software has shaped photorealistic
creatures for the blockbuster film King Kong, as well as upcoming films The
Golden Compass, Fred Claus and Inkheart.
Skymatter founders Andrew Camenisch, Dave Cardwell and Tibor Madjar
will join Autodesk's Media & Entertainment business. These computer
graphics veterans have production experience from Weta Digital and
Electronic Arts, as well as design experience from Ford, GM and Mercedes
Benz.
Skymatter's Madjar commented: "We're excited to join forces with
Autodesk. Autodesk develops the most popular 3D modeling, animation and
rendering software products in the world. Mudbox offers a strong
complementary toolset and an innovative way to create 3D models. We look
forward to working with Autodesk's product teams to evolve the Mudbox
capabilities to meet the expanding needs of a wide variety of digital
artists and designers."
For more information please visit http://www.autodesk.com/mudbox.
About Autodesk
Autodesk, Inc. is the world leader in 2D and 3D design software for the
manufacturing, building and construction, and media and entertainment
markets. Since its introduction of AutoCAD software in 1982, Autodesk has
developed the broadest portfolio of state-of-the-art digital prototyping
solutions to help customers experience their ideas before they are real.
Fortune 1000 companies rely on Autodesk for the tools to visualize,
simulate and analyze real-world performance early in the design process to
save time and money, enhance quality and foster innovation. For additional
information about Autodesk, visit http://www.autodesk.com.
Autodesk, AutoCAD, 3ds Max and Maya are registered trademarks or
trademarks of Autodesk, Inc. in the USA and/or other countries. All other
brand names, product names or trademarks belong to their respective
holders. Autodesk reserves the right to alter product offerings and
specifications at any time without notice, and is not responsible for
typographical or graphical errors that may appear in this document.
(C) 2007 Autodesk, Inc. All rights reserved.
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