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(1) June 2008
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(4) February 2008
(5) January 2008
(1) December 2007
(3) November 2007
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(4) August 2007
(1) July 2007
(2) June 2007
 
Nvidia rolls new drivers! Read More
Looking to accelerate 3ds Max on your Nvidia hw even more? Some of you can use the new drivers which more than double the performance over the standard DirectX drivers (claims made by Nvidia).
Posted: October 07, 2006
Category: Hardware Updates
Views: 263
Comments: 0
10 years: commentary from Michael Girard Read More
Michael Girard has been patiently trying to solve the complexities of character animation for more than a decade (actual time is a state secret). After inventing Biped and working tirelessly to improve and innovate it, Michael eventually sold Unreal Pictures to Autodesk and started…
Posted: August 28, 2006
Category: Looking Back
Views: 307
Comments: 3
10 years: commentary from Rolf Berteig Read More
This entry comes from Rolf Berteig, one of the early developers on 3ds Max and now with Mental Images. Rolf was a big factor in giving 3ds Max such long legs.
Posted: August 24, 2006
Category: Looking Back
Views: 253
Comments: 0
10 years: commentary from Beau Perschall Read More
I decided to invite a bunch of the "old gang" to post on the blog their early experiences with 3ds Max in celebration of its 10th year. Here's the first of these from Beau Perschall of Turbo Squid fame who not only survived the DOS days but also Katrina. Beau's a well known advocate…
Posted: August 23, 2006
Category: Looking Back
Views: 379
Comments: 2
A Decade of 3ds Max! Read More
Hey! I just realized this week that 3ds Max is 10 years old! That's a decade of developing cool new features (and fixing the odd bug). I hope you've all made the most of it. I came late to the party, but I know that many of you have been plugging away since the DOS days as you often…
Posted: August 23, 2006
Category: Looking Back
Views: 284
Comments: 5
SIGGRAPH 2006 (Boston) Read More
For the first time, I went to SIGGRAPH without worrying what problems Alias and Maya were going to create for me. It made for a much less stressful event. If you missed our User Group meeting (1,300 of you didn't), then you missed seeing GMJ's 13 Million polygon database of 36 square…
Posted: August 21, 2006
Category: Siggraph
Views: 312
Comments: 4
Who is Ken Pimentel? Read More
I caught the visualization bug while having a “California Moment”. This means that 20 years ago, while sipping wine in a Jacuzzi (properly clothed, mind you) I saw a time when computer-generated graphics would be able to display images directly in front of someone’s…
Posted: August 19, 2006
Category: Profiles
Views: 273
Comments: 0
 
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