randomizer.mel
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Script by Naughty Nathan Randomizer is a basic UI tool that allows you to easily randomize the position, rotation and scale of any selected objects (at the object level). Great for jumbling up arrays of objects like trees & rocks or items on a desktop etc.. Extra options…
Posted: January 24, 2008
Submited by: the area
Comments: 0
0/5
polyUVExtract.mel
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Script by Naughty Nathan This script ‘cuts’ the selected poly faces from their UV shell, allowing you to move them around in UV space without affecting the UVs of any adjacent connected faces. The initially selected and cut faces are also returned as a UV selection…
Posted: January 24, 2008
Submited by: the area
Comments: 0
0/5
polySplitByVertex.mel
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Script by Naughty Nathan This is a bit of a dodgy hack to allow “real-time” splitting from vertex to vertex. It does work fine if you use it correctly but it’s not very elegant or robust. Execute polySplitByVertex and then keep shift-clicking vertices.…
Posted: January 24, 2008
Submited by: the area
Comments: 0
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polyNormalRandomize.mel
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Script by Naughty Nathan This quick hack randomizes the (individual) normals of every selected face, giving a rough, uneven appearance to objects. It was originally designed to make environment mapping look better on flat shaded (unsmoothed) polys, but it works pretty…
Posted: January 24, 2008
Submited by: the area
Comments: 0
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polyCycleUVs.mel
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Script by Naughty Nathan This script will CYCLE the UVs of ANY selected Polygons (individually). Every UV around the selected polygon’s edge is relocated in turn to the previous UV’s position. This has the visual effect of rotating the polygon’s UV area…
Posted: January 24, 2008
Submited by: the area
Comments: 0
0/5





