polyNormalRandomize.mel
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Script by Naughty Nathan This quick hack randomizes the (individual) normals of every selected face, giving a rough, uneven appearance to objects. It was originally designed to make environment mapping look better on flat shaded (unsmoothed) polys, but it works pretty…
Posted: January 24, 2008
Submited by: the area
Comments: 0
2/5
polyCycleUVs.mel
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Script by Naughty Nathan This script will CYCLE the UVs of ANY selected Polygons (individually). Every UV around the selected polygon’s edge is relocated in turn to the previous UV’s position. This has the visual effect of rotating the polygon’s UV area…
Posted: January 24, 2008
Submited by: the area
Comments: 0
0/5
flattenCombine.mel
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Script by Naughty Nathan This script is a “Super-Combine” function. It combines all selected polygon geometry into a single object. It performs the same basic function as the regular Maya “combine” command but it bypasses all Maya’s transform…
Posted: January 24, 2008
Submited by: the area
Comments: 0
5/5
nathangulate.mel
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Script by Naughty Nathan This proc works like “quadrangulate” but it doesn’t stop at 4-sided polys… It makes every continuous planar poly into a single poly, removing all the planar edges and their vertices which lie across it. It is a super clean-up…
Posted: January 24, 2008
Submited by: the area
Comments: 0
5/5
extrudeEdgeUVs.mel
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Script by Naughty Nathan This script extrudes the selected edges and tries to preserve the UV mapping present along the initial edge. Maya’s default edge extrude function just normalises the UV mapping on the newly created face which is of use to neither man nor…
Posted: January 24, 2008
Submited by: the area
Comments: 0
0/5





