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snapVertexToNearest.mel Read More
Script by Naughty Nathan This script simply moves every selected vertex to it’s nearest neighbouring vertex (within the given distance) ignoring other selected vertices. The proc checks every UNSELECTED vertex in the object(s) within proximity to your vertex(s) so…
Posted: January 24, 2008
Submited by: the area
Comments: 0
    0/5
    snapVertexToGrid.mel Read More
    Script by Naughty Nathan This script simply moves every selected vertex to it’s nearest grid point (based on current grid settings).
    Posted: January 24, 2008
    Submited by: the area
    Comments: 0
      0/5
      snapUVToGrid.mel Read More
      Script by Naughty Nathan This script simply moves every selected UV to it’s nearest grid point (based on current UV grid settings).
      Posted: January 24, 2008
      Submited by: the area
      Comments: 0
        0/5
        snapVertexToAverage.mel Read More
        Script by Naughty Nathan This script simply moves every selected Vertex to the average centerpoint of the entire selection. It does this by calculating the selection’s bounding box, calculating this bounding box’s center then moving each vertex to that position.…
        Posted: January 24, 2008
        Submited by: the area
        Comments: 0
          0/5
          rotatePivotViaObject.mel Read More
          Script by Naughty Nathan This script allows you to forcefully rotate an objects Pivot. Maya does already allow you to rotate pivots but it isn’t a “true” rotation, it’s just adding some kind of axis-rotation offset, and consequently doesn’t…
          Posted: January 24, 2008
          Submited by: the area
          Comments: 0
            0/5
             
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