Wireframe Shader
Read More
Simple wireframe shader (triangles or quads rendering)
[http://dl3d.com/]
(Linux32/Linux64/Win32/Win64 for 3DSMax / Maya included in the .zip )
Posted: March 05, 2008
Submited by: the area
Comments: 1
5/5
Rim Shader
Read More
The Rim Shader computes a specular term that boosts the highlights at the glancing angles. Easily giving the rim effect mostly common to 3 point lighting in films. Gives you better artist control on your shader, without having to bombard your objects with so much light to give…
Posted: February 14, 2008
Submited by: the area
Comments: 3
5/5
Gooch Shader
Read More
Gooch Cell Shader Implementation. The shader is based on traditional technical illustration, rather than photo-realistic shading. It renders an object with a hue and value shift rather than traditional shading models do. Based on the research paper “A Non-Photorealistic Lighting…
Posted: February 05, 2008
Submited by: the area
Comments: 12
3/5
Glossy Shader
Read More
Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is highly polished causing a sharper specular highlight. Rather than the traditional specular highlight that…
Posted: February 05, 2008
Submited by: the area
Comments: 1
0/5
Anisotropic Phong
Read More
Anisotropic Phong shader is based on the Renderman shader by Peter Stuart Also from the research paper An Anisotropic Phong Light Reflection Model by Michael Ashikhmin and Peter Shirley. The paper presents a BRDF model that combines several advantages of the various empirical models…
Posted: February 01, 2008
Submited by: the area
Comments: 3
0/5









