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Lafortune Read More
The Lafortune shader is based on the renderman shader by Stephen H. Westin and the research paper Non-linear approximation of reflectance functions. The shader introduces a new class of primitive functions with non-linear parameters for representing light reflectance functions.…
Posted: January 29, 2008
Submited by: the area
Comments: 1
    0/5
    Velvet Shader Read More
    Velvet shader is based on the shader by Stephen H. Westin. The shader is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually associated with velvet. Along with the soft rough appearance on the…
    Posted: January 29, 2008
    Submited by: the area
    Comments: 1
      4/5
      XRay Shader Read More
      Transparency shader (Glass shader) with fall-off by David Lanier [http://dl3d.com/] (Linux32/Linux64/Win32/Win64 for 3DSMax / Maya included in the .zip )
      Posted: January 21, 2008
      Submited by: the area
      Comments: 2
        3/5
        Toon Shader & Contour Shader Read More
        Toon and contour material shaders by David Lanier [http://dl3d.com/] (Linux32/Linux64/Win32/Win64 for 3DSMax / Maya versions included in the .zip)
        Posted: January 17, 2008
        Submited by: the area
        Comments: 2
          0/5
          Dirty Blue Wall Read More
          Dirty, worn, blue wall with streaks of dirt and scratches.
          Posted: August 04, 2007
          Submited by: the area
          Comments: 4
            3/5
             
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