Harmonix Music Systems (video n. 01)
Harmonix is a videogame development company that specializes in music-based games, and is renowned for groundbreaking design innovation. They are the creators of the wildly popular game 'Rockband' - and they share a few words about their 3ds Max pipeline.
Sony Cambridge Studios (video n. 02)The crew of internal studio Sony Cambridge Studios highlights some of the production processes within Maya and Motionbuilder for the PS3 game Heavenly Sword, a partnership project between Sony, Sony Cambridge and Ninja Theory.
Booth Demos:Flagship Studios (video n. 03)
The subject of asset management may not be as glamorous as other aspects of any 3D production. However, it is the backbone and without it, one cannot hope to see a finished product meet a deadline. Flagship Studios is here to discuss the effectiveness of their own proprietary custom asset management system created with MAXscript.
Harmonix Music Systems (video n. 04)Makers of the music video game 'Rock Band', Harmonix Music Systems art director Ryan Lesser gives us a behind-the-scenes look at what their company did in making 'Rock Band'; he also talks about what inspired the artistic direction of the game and the use of 3ds Max, Motionbuilder and Mudbox in their production.
Infinity Ward (video n. 05)Joel Emslie from Infinity Ward gives us a spirited presentation of the assets used within 'Call of Duty 4: Modern Warfare', sharing cool stories that helped to inspire all the details in the game.
Mudbox Demo (video n. 06)Live demo of the sculpting app Mudbox 1.0 by Lee Fraser. Lee gives us a walk-through of the interface, showing the brushes, stamp and stencil tools, layers and various painting techniques.
Assassin's Creed Characters - A Technical Presentation (video n. 07)A great presentation by Francois Levesque from Ubisoft who talks about the pipeline used in the production of the characters in Assassin's Creed. He shows a lot of the custom tools that are used to facilitate in the improved efficiency and standardization of working with a high number of characters within the game.
GDC Showreel 2008 (video n. 08)Check out this year's collection of top game titles which were created with Autodesk products.



