<?xml version="1.0" encoding="iso-8859-1" ?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">

    <title type="text">The Area</title>
    <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/" />
    <link rel="self" type="application/atom+xml" href="http://area.autodesk.com/index.php/forums/atom/" />
    <updated></updated>
    <rights>Copyright (c) 2008</rights>
    <generator uri="http://www.pmachine.com/" version="1.5.2">ExpressionEngine</generator>
    <id>tag:area.autodesk.com,2008:05:15</id>


    <entry>
      <title>Gradient Lights&#63;</title>
      <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/viewthread/12142/" />      
      <id>tag:area.autodesk.com,2008:index.php/forums/viewthread/.12142</id>
      <published>2008-05-15T12:32:22Z</published>
      <updated></updated>
      <author><name>anoon</name></author>
      <content type="html">
      <![CDATA[
        <p>DISCLAIMER:
<br />
Please forgive my ignorance; I have spent my career in realtime and recently decided to try my hand at some offline Mental Ray rendering. I will do my best to describe what I am trying to achieve.
</p>
<p>
MY QUESTION:
<br />
Is there a certain light type or or method for creating a light that casts different colors at different ranges? For example, say an omni light that casts white light out to it&#8217;s far inner attentuation range, followed by yellow light to the near outer range, and then blended to red at the far outer attenuation range? Or perhaps a spot light whose hotspot is white, blending off through yellow to red at the outer edge of the falloff?
</p>
<p>
Thanks.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Does anyone actually  like Max 2009&#63;</title>
      <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/viewthread/11991/" />      
      <id>tag:area.autodesk.com,2008:index.php/forums/viewthread/.11991</id>
      <published>2008-05-12T15:25:35Z</published>
      <updated>2008-05-12T15:26:39Z</updated>
      <author><name>ThomasMitchell</name></author>
      <content type="html">
      <![CDATA[
        <p>All I see here are complaints about Max 2009, does anyone here actually like Max 2009? I have to say I have pretty much not enjoyed the changes from 2008 to 2009.
<br />
Seems harder to use somehow, just used to the old way of doing things I guess.... but I&#8217;m sure someone here will think I am stupid for saying so.... 8-)
<br />
Kind regards, Tom
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Fluid plugin for Maya</title>
      <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/viewthread/11997/" />      
      <id>tag:area.autodesk.com,2008:index.php/forums/viewthread/.11997</id>
      <published>2008-05-12T19:06:03Z</published>
      <updated></updated>
      <author><name>aaron1a12</name></author>
      <content type="html">
      <![CDATA[
        <p>Don&#8217;t name Realflow, I&#8217;m talking about pyrotechnics, clouds, etc. Do any plugins exist for Maya? If not, I&#8217;m going to have to learn 3ds max because the FumeFX plugin is the best.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Trying to Link a Helper to Cloth</title>
      <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/viewthread/12162/" />      
      <id>tag:area.autodesk.com,2008:index.php/forums/viewthread/.12162</id>
      <published>2008-05-15T21:25:39Z</published>
      <updated></updated>
      <author><name>RobH2</name></author>
      <content type="html">
      <![CDATA[
        <p>I&#8217;ve created a piece of cloth that I have blowing across the screen being blow by a Wind Space Warp. Imagine a paper napkin blowing along the ground in front of the camera from right to left and the camera is at ground level.
</p>
<p>
What I want to do is lock a camera to the tumbling napkin as it blows across so the camera follows it. I&#8217;ve tried to link a &#8216;helper&#8217; to the cloth (cloth modifier on a spline and Garment maker) but the cloth leaves the helper behind when it move. I assigned a &#8216;position constraint&#8217; to the camera targert but that didn&#8217;t work.
</p>
<p>
Is there a way to link an object to cloth so that the object (in my case the camera) will follow the blowing cloth?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Materials losing their Bitmaps</title>
      <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/viewthread/12160/" />      
      <id>tag:area.autodesk.com,2008:index.php/forums/viewthread/.12160</id>
      <published>2008-05-15T19:29:00Z</published>
      <updated></updated>
      <author><name>bronorb</name></author>
      <content type="html">
      <![CDATA[
        <p>To All:
<br />
I have a student trying to create a walk-through of a retail store.&nbsp; She created materials for the shelving and displays from images she gathered on the internet.&nbsp; They looked pretty good but when she saved the scene and opened it the next week, the materials were not displaying correctly.&nbsp; After digging around we found out that the cropping she applied to them was reset back to the corner of the image.&nbsp; Resetting that restored the image.&nbsp; The same thing happened again the next week only this time we could get the images to display properly in the viewport, but they would not render at all.&nbsp; Just white boxes.&nbsp; The only way to fix it is to recreate the material again.
<br />
Very frustrating.
<br />
Any ideas would be appreciated.
<br />
Jeff
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>More advanced Maya</title>
      <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/viewthread/2083/" />      
      <id>tag:area.autodesk.com,2007:index.php/forums/viewthread/.2083</id>
      <published>2007-11-28T15:28:04Z</published>
      <updated></updated>
      <author><name>Car_Modeler</name></author>
      <content type="html">
      <![CDATA[
        <p>I would like Maya to have advanced NURBS tools, such as
</p>
<p>
I&#8217;m using Maya 7, sorry if one of those or more are featured in Maya 2008
</p>
<p>
Just a great new Tool
<br />
Split NURBS tool-Kinda like Split Polygon tool
<br />
Convert curve to nurb,polygon,subdiv like T-Spline plugin
<br />
The paint tool must stick to object, put paint applied to polygon.
</p>
<p>
Also some options:
<br />
Automotive modeler(Which has all the good tools to model a car)
</p>
<p>
Landscape designer(This is special option that has tools specific for modeling cities,forest, and it is suppose to handle more than 400 million tri in a lowend computer)
</p>
<p>
Artist(This is a another special option made to model a human easy.
</p>
<p>
Name as all as you can
</p>
<p>
Most important addition 
</p>
<p>
Maya need to handle over 500 million tris on a lowend computer, so that the company can make high detailed game,movie without any problem.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>How do You start modelling&#63;</title>
      <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/viewthread/11440/" />      
      <id>tag:area.autodesk.com,2008:index.php/forums/viewthread/.11440</id>
      <published>2008-04-28T21:22:50Z</published>
      <updated></updated>
      <author><name>ArtPetrovich</name></author>
      <content type="html">
      <![CDATA[
        <p>How to start the model? How to imagine what should it looks like?
<br />
As for me, using images is nice for job-modelling, when you know what to model, which materials you should use.
<br />
But if you want to create something for practice skills, what do you do?
<br />
As for me, i create cylinder or cube and make chaotic extruding of faces and then i see that something of that looks like some shape ond, basing of it, make an interior or exterior for that.
<br />
And you?
<br />
Let&#8217;s flood here!
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Gradient Ramp Interface Bug</title>
      <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/viewthread/12086/" />      
      <id>tag:area.autodesk.com,2008:index.php/forums/viewthread/.12086</id>
      <published>2008-05-14T11:32:54Z</published>
      <updated></updated>
      <author><name>reform</name></author>
      <content type="html">
      <![CDATA[
        <p>I&#8217;ve always wondered why you were limited to integer values in the gradient map plugin, especially for the position of your flags. I assumed it was a maths limitation of 32-bit max, and would be addressed in max 64-bit&#8230;  but nothing ever came about.
</p>
<p>
You can imagine my surprise when accessing the flag position through maxscript, it returned a float value, and not even rounded to the nearest integer value that appears when you slide the flags in the gradient ramp rollout!&nbsp; I can&#8217;t think of any reason for this other than sloppy programming.
</p>
<p>
Firstly, why is the position of a flag not definable through the rollout as a float value?&nbsp; 
</p>
<p>
Secondly, Can we PLEASE have a gradient editor, like the output editor, that allows you to zoom in to define very precise values and positions for your flags? 
</p>
<p>
// walks away shaking his head.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Outdoor Scene Material Advice</title>
      <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/viewthread/11574/" />      
      <id>tag:area.autodesk.com,2008:index.php/forums/viewthread/.11574</id>
      <published>2008-05-01T18:47:41Z</published>
      <updated>2008-05-01T21:01:56Z</updated>
      <author><name>Austin Zago</name></author>
      <content type="html">
      <![CDATA[
        <p>Hey Area,
<br />
I am working on an exterior scene and have just started, and I need a little advise on my materials. The fountain looks to greyish, and I&#8217;m maybe thinking of coloring it, and do you think the tile is to bland, right next to the fountain do you think I should use a better tile bitmap, the tile looks literally amazing on the preview, but for some reason, looks a little more bland, I&#8217;m thinking when I do the lighting it will fix this I attached the scene, (just started it), and a preview of my material:p.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>problems with: modeling a wall, lots of edges, chamfering.</title>
      <link rel="alternate" type="text/html" href="http://area.autodesk.com/index.php/forums/viewthread/12073/" />      
      <id>tag:area.autodesk.com,2008:index.php/forums/viewthread/.12073</id>
      <published>2008-05-14T04:00:15Z</published>
      <updated>2008-05-14T04:01:36Z</updated>
      <author><name>pixel ugly</name></author>
      <content type="html">
      <![CDATA[
        <p>I am trying to model a simple kitchen. The kitchen table is rounded and contacts a wall. Where the kitchen table makes the contact with the wall - i want to avoid sharp corners, i want smooth transition for which i use chamfer. For that, i select the end edges, use the Shift+Move to extrude them in the direction i want, then i return to the new corner i formed and select those edges with Chamfer, but i get total chaos. I tried many ways - but i can&#8217;t get over it. I am attaching the scene, it&#8217;s from max 2009.
</p>
<p>
Like that: <a href="http://img301.imageshack.us/img301/3797/47196160dx9.jpg">http://img301.imageshack.us/img301/3797/47196160dx9.jpg</a> (the blue stuff is from PS, to illustrate)
</p>
<p>
See those rounded edges on the table? The way i approach it is: selecting half of them + the top edge on the flat table surface, then doing the shift+drag to extrude, then make planar on the rounded extruded edge. Repeat that on bottom half. After that - select all corner edges and doing extrude, which gets me to this situation:
</p>
<p>
<a href="http://img301.imageshack.us/img301/2695/selectionqu9.jpg">http://img301.imageshack.us/img301/2695/selectionqu9.jpg</a>
</p>
<p>
^ - those are the selected edges ready for chamfer
</p>
<p>
<a href="http://img404.imageshack.us/img404/4677/chamferedsi0.jpg">http://img404.imageshack.us/img404/4677/chamferedsi0.jpg</a>
</p>
<p>
Here i did the chamfer. One can say that it looks ok, but it is not. see next pic.
</p>
<p>
<a href="http://img169.imageshack.us/img169/7311/chamfer2ok5.jpg">http://img169.imageshack.us/img169/7311/chamfer2ok5.jpg</a>
</p>
<p>
if you increase the chamfer ammount, it reveals the total mess&#8230;
</p>
<p>
I also tried to delete the extra edges on the wall itself, the edges that came from the rounded corner of the table, also deleted the un-needed vertices:
</p>
<p>
<a href="http://img301.imageshack.us/img301/3079/cleanupbl0.jpg">http://img301.imageshack.us/img301/3079/cleanupbl0.jpg</a>
</p>
<p>
Just ring select the wall edges and backspace; select all vertices on the wall and collapse. Then attempt to extrude:
</p>
<p>
<a href="http://img404.imageshack.us/img404/5284/finalchamfersu0.jpg">http://img404.imageshack.us/img404/5284/finalchamfersu0.jpg</a>
</p>
<p>
Don&#8217;t laugh too much, please help <img src="http://area.autodesk.com/images/smileys/smile.gif" width="11" height="11" alt="smile" style="border:0;" />
</p>
      ]]>
      </content>
    </entry>


</feed>