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    <title>The Area</title>
    <link>http://area.autodesk.com/index.php/forums/</link>
    <description>The Area</description>
    <dc:language>en</dc:language>
    <dc:rights>Copyright 2008</dc:rights>
    <dc:date>2008-07-04T14:48:44-06:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.pmachine.com/" />
    

    <item>
      <title>Spline IK control + bones (Problem)</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/14085/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/14085/#When:05:09:34Z</guid>
      <description>&lt;p&gt;hi guys
&lt;br /&gt;
i have a problem with spline ik &amp;amp; bones:
&lt;br /&gt;
please see this image :
&lt;br /&gt;
&lt;a href=&quot;http://s3.tinypic.com/2hz235x.jpg&quot;&gt;http://s3.tinypic.com/2hz235x.jpg&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
and see this picture(after moving point controler) :
&lt;br /&gt;
&lt;a href=&quot;http://s3.tinypic.com/htu4pd.jpg&quot;&gt;http://s3.tinypic.com/htu4pd.jpg&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
1&#45; when i move point controler my spline got to strech.
&lt;br /&gt;
2&#45; i want my bones connect to number 2.
&lt;/p&gt;
&lt;p&gt;
my Question is : how can i turn off Spline strech ?
&lt;br /&gt;
(i dont want to use relative bones)
&lt;/p&gt;
&lt;p&gt;
sorry for my english
&lt;/p&gt;
&lt;p&gt;
&#45;thanx a lot for help
&lt;/p&gt;</description>
      <dc:date>2008-07-04T05:09:34-06:00</dc:date>
    </item>

    <item>
      <title>Arms merged with torso</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/14074/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/14074/#When:21:49:27Z</guid>
      <description>&lt;p&gt;Hello, I have this model of a man that I plan to rig. However, I noticed that the side of his upper arms are inside his torso. I&#8217;m afraid that when I rig the mesh, moving the arms will drag the torso too. What should I do?
&lt;/p&gt;
&lt;p&gt;
Also, I&#8217;d like to convert his clothes to cloth (or something along those lines). Would rigging him first be a problem? The meshes are broken up to pieces, but the pieces are what make up the person. So he doesn&#8217;t have an extra mesh layer on him to represent clothes. The clothes are just textured on the character.
&lt;/p&gt;
&lt;p&gt;
Thanks!
&lt;/p&gt;</description>
      <dc:date>2008-07-03T21:49:27-06:00</dc:date>
    </item>

    <item>
      <title>In Max, how to export an animation which rigged by Bones</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/14077/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/14077/#When:00:26:36Z</guid>
      <description>&lt;p&gt;Hey guys~ Any idea how to export an animation which rigged by Bones(just like export a biped rig to a bip file)? or any plugins can do? 
&lt;/p&gt;
&lt;p&gt;
emm...actually, I mean how to export the animation that rigged by max Bones to a file (just like the the bip file of Character Studio&#41;, then maybe sometime I can load this piece of animation to another model which use the exactly same model with the original one.
&lt;/p&gt;
&lt;p&gt;
Thanks~
&lt;/p&gt;</description>
      <dc:date>2008-07-04T00:26:36-06:00</dc:date>
    </item>

    <item>
      <title>paulneale.com now had an RSS feed on the site.</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/13968/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/13968/#When:10:01:56Z</guid>
      <description>&lt;p&gt;Well I finaly added an RSS feed at &lt;a href=&quot;http://paulneale.com&quot;&gt;http://paulneale.com&lt;/a&gt; as people were asking me for one. Please let me know how it works for you as I have only done limited testing at this stage.
&lt;/p&gt;</description>
      <dc:date>2008-07-01T10:01:56-06:00</dc:date>
    </item>

    <item>
      <title>Replacing Biped arms with splines&#63;</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/13142/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/13142/#When:09:38:56Z</guid>
      <description>&lt;p&gt;Hi Everybody,
&lt;br /&gt;
I was going to try and replace the biped arms with some splines so that I can get cleans arc&#8217;s like a more 2d style. But still maintain some of the Ik / fk hand parameters. I don&#8217;t mind doing a bit of work to achieve this but I think I may be opening a much larger can of worms. First question , is this achievable with a biped or does it need to be a bones rig?&amp;nbsp; Second question, if this is possible how would I go about setting this up? Any input would be super awesome!
&lt;/p&gt;</description>
      <dc:date>2008-06-10T09:38:56-06:00</dc:date>
    </item>

    <item>
      <title>Need to give biped hips wider stance</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/13819/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/13819/#When:14:25:56Z</guid>
      <description>&lt;p&gt;The biped wont let me move the hips outwards to match up with a robot frame. The pelvis wont let me scale it sideways either. Any ideas?
&lt;/p&gt;</description>
      <dc:date>2008-06-26T14:25:56-06:00</dc:date>
    </item>

    <item>
      <title>Linking objects to another&#63;</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/13807/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/13807/#When:07:55:23Z</guid>
      <description>&lt;p&gt;Hi.
&lt;/p&gt;
&lt;p&gt;
I&#8217;m doing this Crane scene/animation and this is kind of follow&#45;up question to my earlier topic of &lt;a href=&quot;http://area.autodesk.com/index.php/forums/viewthread/13633/&quot;&gt;Rigging a two&#45;point spline&lt;/a&gt; (thanks to penn and ScriptChimp for helping me there). 
&lt;/p&gt;
&lt;p&gt;
Now I have another problem that I can&#8217;t solve. In this animation there are few of these cranes picking up a huge object. After trying to pick it up the cranes will bend a bit more and more and finally they will snap (or explode) apart. So I was thinking to use a bend modifier to the &#8216;foot&#8217; of the crane and link that Dummy object (here I suggest you to see the attachment) to some part at top of the &#8216;foot&#8217;. Doesn&#8217;t work. Then I was trying to include that Dummy to the Bend Modifier but that top part looses its linking and it doesn&#8217;t work eather.
&lt;/p&gt;
&lt;p&gt;
Also after that I need to animate that Hook thing somehow quite easy with that Dummy there.
&lt;/p&gt;
&lt;p&gt;
So if you have any proposals to do this, please tell me.
&lt;/p&gt;
&lt;p&gt;
Thanks!
&lt;/p&gt;</description>
      <dc:date>2008-06-26T07:55:23-06:00</dc:date>
    </item>

    <item>
      <title>Rigging a two&#45;point spline</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/13633/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/13633/#When:07:20:31Z</guid>
      <description>&lt;p&gt;Hi.
&lt;br /&gt;
I have made a Building Site Crane and there is a hook hanging which is linked to a dummy object. There is a simple spline which is the rope between the Crane and the Hook. How could I attach point&#45;a to the crane and point&#45;b of the rope to the hook? I don&#8217;t need any Reactor simulations or anything like that. Just that the spline gets longer when I pull the hook&#45;dummy down&#8230;
&lt;/p&gt;
&lt;p&gt;
Hope you understand what I&#8217;m asking here. &lt;img src=&quot;http://area.autodesk.com/images/smileys/smile.gif&quot; width=&quot;11&quot; height=&quot;11&quot; alt=&quot;smile&quot; style=&quot;border:0;&quot; /&gt;
&lt;/p&gt;
&lt;p&gt;
Thanks.
&lt;/p&gt;
&lt;p&gt;
EDIT:
&lt;/p&gt;
&lt;p&gt;
Newermind, I found the Spline IK Control modifier. Works great.
&lt;/p&gt;</description>
      <dc:date>2008-06-23T07:20:31-06:00</dc:date>
    </item>

    <item>
      <title>scaling biped animation</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/12202/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/12202/#When:21:17:34Z</guid>
      <description>&lt;p&gt;hi,
&lt;/p&gt;
&lt;p&gt;
I have a problem that i can&#8217;t seem to solve. in my animation i want to scale a biped with keyframes, for it to look like it grows. However i can&#8217;t do this without deforming the mesh. Can somebody show me a solution? it&#8217;s a bit urgent
&lt;/p&gt;</description>
      <dc:date>2008-05-16T21:17:34-06:00</dc:date>
    </item>

    <item>
      <title>biped morph targets</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/13424/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/13424/#When:20:14:50Z</guid>
      <description>&lt;p&gt;Hi folks:
&lt;br /&gt;
I  think I am starting to get a  handle on target morphs in relation to character expressions, my question to the community is this:
&lt;br /&gt;
How do I apply the target morph information onto the modeled character right after applying Biped and physique?
&lt;/p&gt;
&lt;p&gt;
I am looking for sources, books or tuts that are out there that can explain the steps necessary to achieve the above process.
&lt;/p&gt;
&lt;p&gt;
Essentially I am having difficulty figuring out the order as to when to detach a head , apply target morphs, apply biped skeleton, physique,&#8230;
&lt;/p&gt;
&lt;p&gt;
Any help would be greatly appreciated.
&lt;/p&gt;
&lt;p&gt;
Thanks in advance,
&lt;/p&gt;
&lt;p&gt;
Alexi
&lt;/p&gt;</description>
      <dc:date>2008-06-17T20:14:50-06:00</dc:date>
    </item>

    
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