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    <title>The Area</title>
    <link>http://area.autodesk.com/index.php/forums/</link>
    <description>The Area</description>
    <dc:language>en</dc:language>
    <dc:rights>Copyright 2008</dc:rights>
    <dc:date>2008-05-15T22:04:38-06:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.pmachine.com/" />
    

    <item>
      <title>Gradient Lights&#63;</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/12142/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/12142/#When:12:32:22Z</guid>
      <description>&lt;p&gt;DISCLAIMER:
&lt;br /&gt;
Please forgive my ignorance; I have spent my career in realtime and recently decided to try my hand at some offline Mental Ray rendering. I will do my best to describe what I am trying to achieve.
&lt;/p&gt;
&lt;p&gt;
MY QUESTION:
&lt;br /&gt;
Is there a certain light type or or method for creating a light that casts different colors at different ranges? For example, say an omni light that casts white light out to it&#8217;s far inner attentuation range, followed by yellow light to the near outer range, and then blended to red at the far outer attenuation range? Or perhaps a spot light whose hotspot is white, blending off through yellow to red at the outer edge of the falloff?
&lt;/p&gt;
&lt;p&gt;
Thanks.
&lt;/p&gt;</description>
      <dc:date>2008-05-15T12:32:22-06:00</dc:date>
    </item>

    <item>
      <title>Does anyone actually  like Max 2009&#63;</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/11991/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/11991/#When:15:25:35Z</guid>
      <description>&lt;p&gt;All I see here are complaints about Max 2009, does anyone here actually like Max 2009? I have to say I have pretty much not enjoyed the changes from 2008 to 2009.
&lt;br /&gt;
Seems harder to use somehow, just used to the old way of doing things I guess.... but I&#8217;m sure someone here will think I am stupid for saying so.... 8&#45;)
&lt;br /&gt;
Kind regards, Tom
&lt;/p&gt;</description>
      <dc:date>2008-05-12T15:25:35-06:00</dc:date>
    </item>

    <item>
      <title>Fluid plugin for Maya</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/11997/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/11997/#When:19:06:03Z</guid>
      <description>&lt;p&gt;Don&#8217;t name Realflow, I&#8217;m talking about pyrotechnics, clouds, etc. Do any plugins exist for Maya? If not, I&#8217;m going to have to learn 3ds max because the FumeFX plugin is the best.
&lt;/p&gt;</description>
      <dc:date>2008-05-12T19:06:03-06:00</dc:date>
    </item>

    <item>
      <title>Trying to Link a Helper to Cloth</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/12162/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/12162/#When:21:25:39Z</guid>
      <description>&lt;p&gt;I&#8217;ve created a piece of cloth that I have blowing across the screen being blow by a Wind Space Warp. Imagine a paper napkin blowing along the ground in front of the camera from right to left and the camera is at ground level.
&lt;/p&gt;
&lt;p&gt;
What I want to do is lock a camera to the tumbling napkin as it blows across so the camera follows it. I&#8217;ve tried to link a &#8216;helper&#8217; to the cloth (cloth modifier on a spline and Garment maker) but the cloth leaves the helper behind when it move. I assigned a &#8216;position constraint&#8217; to the camera targert but that didn&#8217;t work.
&lt;/p&gt;
&lt;p&gt;
Is there a way to link an object to cloth so that the object (in my case the camera) will follow the blowing cloth?
&lt;/p&gt;</description>
      <dc:date>2008-05-15T21:25:39-06:00</dc:date>
    </item>

    <item>
      <title>Materials losing their Bitmaps</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/12160/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/12160/#When:19:29:00Z</guid>
      <description>&lt;p&gt;To All:
&lt;br /&gt;
I have a student trying to create a walk&#45;through of a retail store.&amp;nbsp; She created materials for the shelving and displays from images she gathered on the internet.&amp;nbsp; They looked pretty good but when she saved the scene and opened it the next week, the materials were not displaying correctly.&amp;nbsp; After digging around we found out that the cropping she applied to them was reset back to the corner of the image.&amp;nbsp; Resetting that restored the image.&amp;nbsp; The same thing happened again the next week only this time we could get the images to display properly in the viewport, but they would not render at all.&amp;nbsp; Just white boxes.&amp;nbsp; The only way to fix it is to recreate the material again.
&lt;br /&gt;
Very frustrating.
&lt;br /&gt;
Any ideas would be appreciated.
&lt;br /&gt;
Jeff
&lt;/p&gt;</description>
      <dc:date>2008-05-15T19:29:00-06:00</dc:date>
    </item>

    <item>
      <title>More advanced Maya</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/2083/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/2083/#When:15:28:04Z</guid>
      <description>&lt;p&gt;I would like Maya to have advanced NURBS tools, such as
&lt;/p&gt;
&lt;p&gt;
I&#8217;m using Maya 7, sorry if one of those or more are featured in Maya 2008
&lt;/p&gt;
&lt;p&gt;
Just a great new Tool
&lt;br /&gt;
Split NURBS tool&#45;Kinda like Split Polygon tool
&lt;br /&gt;
Convert curve to nurb,polygon,subdiv like T&#45;Spline plugin
&lt;br /&gt;
The paint tool must stick to object, put paint applied to polygon.
&lt;/p&gt;
&lt;p&gt;
Also some options:
&lt;br /&gt;
Automotive modeler(Which has all the good tools to model a car)
&lt;/p&gt;
&lt;p&gt;
Landscape designer(This is special option that has tools specific for modeling cities,forest, and it is suppose to handle more than 400 million tri in a lowend computer)
&lt;/p&gt;
&lt;p&gt;
Artist(This is a another special option made to model a human easy.
&lt;/p&gt;
&lt;p&gt;
Name as all as you can
&lt;/p&gt;
&lt;p&gt;
Most important addition 
&lt;/p&gt;
&lt;p&gt;
Maya need to handle over 500 million tris on a lowend computer, so that the company can make high detailed game,movie without any problem.
&lt;/p&gt;</description>
      <dc:date>2007-11-28T15:28:04-06:00</dc:date>
    </item>

    <item>
      <title>How do You start modelling&#63;</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/11440/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/11440/#When:21:22:50Z</guid>
      <description>&lt;p&gt;How to start the model? How to imagine what should it looks like?
&lt;br /&gt;
As for me, using images is nice for job&#45;modelling, when you know what to model, which materials you should use.
&lt;br /&gt;
But if you want to create something for practice skills, what do you do?
&lt;br /&gt;
As for me, i create cylinder or cube and make chaotic extruding of faces and then i see that something of that looks like some shape ond, basing of it, make an interior or exterior for that.
&lt;br /&gt;
And you?
&lt;br /&gt;
Let&#8217;s flood here!
&lt;/p&gt;</description>
      <dc:date>2008-04-28T21:22:50-06:00</dc:date>
    </item>

    <item>
      <title>Gradient Ramp Interface Bug</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/12086/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/12086/#When:11:32:54Z</guid>
      <description>&lt;p&gt;I&#8217;ve always wondered why you were limited to integer values in the gradient map plugin, especially for the position of your flags. I assumed it was a maths limitation of 32&#45;bit max, and would be addressed in max 64&#45;bit&#8230;  but nothing ever came about.
&lt;/p&gt;
&lt;p&gt;
You can imagine my surprise when accessing the flag position through maxscript, it returned a float value, and not even rounded to the nearest integer value that appears when you slide the flags in the gradient ramp rollout!&amp;nbsp; I can&#8217;t think of any reason for this other than sloppy programming.
&lt;/p&gt;
&lt;p&gt;
Firstly, why is the position of a flag not definable through the rollout as a float value?&amp;nbsp; 
&lt;/p&gt;
&lt;p&gt;
Secondly, Can we PLEASE have a gradient editor, like the output editor, that allows you to zoom in to define very precise values and positions for your flags? 
&lt;/p&gt;
&lt;p&gt;
// walks away shaking his head.
&lt;/p&gt;</description>
      <dc:date>2008-05-14T11:32:54-06:00</dc:date>
    </item>

    <item>
      <title>Outdoor Scene Material Advice</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/11574/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/11574/#When:18:47:41Z</guid>
      <description>&lt;p&gt;Hey Area,
&lt;br /&gt;
I am working on an exterior scene and have just started, and I need a little advise on my materials. The fountain looks to greyish, and I&#8217;m maybe thinking of coloring it, and do you think the tile is to bland, right next to the fountain do you think I should use a better tile bitmap, the tile looks literally amazing on the preview, but for some reason, looks a little more bland, I&#8217;m thinking when I do the lighting it will fix this I attached the scene, (just started it), and a preview of my material:p.
&lt;/p&gt;</description>
      <dc:date>2008-05-01T18:47:41-06:00</dc:date>
    </item>

    <item>
      <title>problems with: modeling a wall, lots of edges, chamfering.</title>
      <link>http://area.autodesk.com/index.php/forums/viewthread/12073/</link>
      <guid>http://area.autodesk.com/index.php/forums/viewthread/12073/#When:04:00:15Z</guid>
      <description>&lt;p&gt;I am trying to model a simple kitchen. The kitchen table is rounded and contacts a wall. Where the kitchen table makes the contact with the wall &#45; i want to avoid sharp corners, i want smooth transition for which i use chamfer. For that, i select the end edges, use the Shift+Move to extrude them in the direction i want, then i return to the new corner i formed and select those edges with Chamfer, but i get total chaos. I tried many ways &#45; but i can&#8217;t get over it. I am attaching the scene, it&#8217;s from max 2009.
&lt;/p&gt;
&lt;p&gt;
Like that: &lt;a href=&quot;http://img301.imageshack.us/img301/3797/47196160dx9.jpg&quot;&gt;http://img301.imageshack.us/img301/3797/47196160dx9.jpg&lt;/a&gt; (the blue stuff is from PS, to illustrate)
&lt;/p&gt;
&lt;p&gt;
See those rounded edges on the table? The way i approach it is: selecting half of them + the top edge on the flat table surface, then doing the shift+drag to extrude, then make planar on the rounded extruded edge. Repeat that on bottom half. After that &#45; select all corner edges and doing extrude, which gets me to this situation:
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://img301.imageshack.us/img301/2695/selectionqu9.jpg&quot;&gt;http://img301.imageshack.us/img301/2695/selectionqu9.jpg&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
^ &#45; those are the selected edges ready for chamfer
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://img404.imageshack.us/img404/4677/chamferedsi0.jpg&quot;&gt;http://img404.imageshack.us/img404/4677/chamferedsi0.jpg&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Here i did the chamfer. One can say that it looks ok, but it is not. see next pic.
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://img169.imageshack.us/img169/7311/chamfer2ok5.jpg&quot;&gt;http://img169.imageshack.us/img169/7311/chamfer2ok5.jpg&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
if you increase the chamfer ammount, it reveals the total mess&#8230;
&lt;/p&gt;
&lt;p&gt;
I also tried to delete the extra edges on the wall itself, the edges that came from the rounded corner of the table, also deleted the un&#45;needed vertices:
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://img301.imageshack.us/img301/3079/cleanupbl0.jpg&quot;&gt;http://img301.imageshack.us/img301/3079/cleanupbl0.jpg&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Just ring select the wall edges and backspace; select all vertices on the wall and collapse. Then attempt to extrude:
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://img404.imageshack.us/img404/5284/finalchamfersu0.jpg&quot;&gt;http://img404.imageshack.us/img404/5284/finalchamfersu0.jpg&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Don&#8217;t laugh too much, please help &lt;img src=&quot;http://area.autodesk.com/images/smileys/smile.gif&quot; width=&quot;11&quot; height=&quot;11&quot; alt=&quot;smile&quot; style=&quot;border:0;&quot; /&gt;
&lt;/p&gt;</description>
      <dc:date>2008-05-14T04:00:15-06:00</dc:date>
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