WHERE IS THE LINK TO THE THREAD DISCUSSING THIS?
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ORIGINAL:
BRITTNELL: Render Elements Kill Shadows
I haven’t locked down all the specifics of this one, but here’s what I’ve found so far:
If you add and enable certain elements (I’ve found z-depth and velocity so far), scene shadows will disappear.
I’ve attached sample renders, and a scene file.
With the scene file, simply open the scene and render. Then activate the existing element and render again… buh bye shadows!
In the “During Render” image, you can see that shadows are visible for the FG pass, but disappear during the final aa pass.
This is a bummer, as I need to render z-depth for a current project, and hate sending off a separate render just for that. Then, couple this with the missing ”Render Final Image” button problem, and you’ve got the makings for good times.
[edit] I’ve just confirmed that the error occurs with photometric lights as well the Daylight System, and with both shadow-mapped and ray-traced shadows. Yikes.
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FOLLOWUP:
ANDREA:
brittnell - 14 May 2008 10:48 PM
Render Elements Kill Shadows
With the scene file, simply open the scene and render. Then activate the existing element and render again… buh bye shadows!
Your problem is described in the support area under the Headline ”Shadows not being rendered”
The following solution is provided:
There is a known issue with the Render Elements when they are used under mental ray. When you enable a Render Element, the shadows will not appear in the Rendered Frame Window (Virtual Frame Buffer).
To work around this issue, add a Shadow Render Element to the list of Render Elements. When you do this, the shadows will reappear.
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FOLLOWUP:
BRITTNELL: Andrea, thanks SO much for that link. I have to remember to look there first.
Ps. Weird, and a little concerning that you couldn’t open my file. I’m not using any external files, and the files comes out of “plain old” Max 2009.
[edit] I tried the above solution, and while it does work (shadows are again visible), it multiplies the render time by around a factor of 3 (45 seconds vs. 15 in this example scene). So, I’ll still put my vote in for this bug to be fixed (hopefully soon).